Posted July 20, 20178 yr I recently updated my mod from 1.11.2 to 1.12 only to find that, after redoing all registry, all my items except for one (which is baffling) don't have textures. Plus my blocks aren't registering in the game even though the FML log isn't giving me any errors except for one, which is for some reason registered under the minecraft domain DESPITE me distinctly stating the mod id as the domain
July 20, 20178 yr Just now, GooberGunter said: I recently updated my mod from 1.11.2 to 1.12 only to find that, after redoing all registry, all my items except for one (which is baffling) don't have textures. Plus my blocks aren't registering in the game even though the FML log isn't giving me any errors except for one, which is for some reason registered under the minecraft domain DESPITE me distinctly stating the mod id as the domain Code and ModelLoader.setCustomModelResourceLocation needs to be called from ModelRegistryEvent. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author Thanks, Is this somewhere in the forge doc? Edited July 20, 20178 yr by GooberGunter
July 20, 20178 yr 3 minutes ago, GooberGunter said: Thanks, Is this somewhere in the forge doc? I do not believe so but you register your models the same way you did before, it just needs to be in the event. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author Alright, all the textures for the tools and items work. On another note, the blocks are still not being registered in the game even though i have the handler set up: Spoiler @Mod.EventBusSubscriber(modid = Reference.MOD_ID) public static class BlockRegisterHandler{ @SubscribeEvent public static void registerBlock(final RegistryEvent.Register<Block> event) { final IForgeRegistry<Block> reg = event.getRegistry(); for(int i=0; i < blocklist.size(); i++) { reg.register(blocklist.get(i)); blocklist.get(i).setCreativeTab(blocks); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(blocklist.get(i)), 0, new ModelResourceLocation(new ResourceLocation(Reference.MOD_ID, blocklist.get(i).getUnlocalizedName().substring(5)), "inventory")); Utils.getLogger().info("Registered Block: " + blocklist.get(i).getUnlocalizedName().substring(5)); } } }
July 20, 20178 yr new ModelResourceLocation(new ResourceLocation(Reference.MOD_ID, blocklist.get(i).getUnlocalizedName().substring(5)), "inventory") Should be new ModelResourceLocation(blocklist.get(i).getRegistryName(), "inventory") Please do not follow old crappy tutorials. Edited July 20, 20178 yr by MrBendelScrolls
July 20, 20178 yr Just now, GooberGunter said: Got it, thanks Also are you calling ModelLoader.setCustomModelResourceLocation in the Block Registry event? If so it has its own event ModelRegistryEvent. 9 minutes ago, GooberGunter said: On another note, the blocks are still not being registered in the game even though i have the handler set up: You are not registering the ItemBlock for them. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author I 2 minutes ago, Animefan8888 said: You are not registering the ItemBlock for them. What method do I call?
July 20, 20178 yr Also, again... MY COMPLAINS ABOUT THE CODE! Feel free to call me a bad person with all of the synonyms. This is unnecessary to use fori loop and list.get(i). This code is very hard to read. Simplier and cleaner is to use foreach. Example: for (Block block : blocklist) { event.getRegistry().register(block); } Edited July 20, 20178 yr by MrBendelScrolls I can't think
July 20, 20178 yr Author 2 minutes ago, MrBendelScrolls said: Also, again... MY COMPLAINS ABOUT THE CODE! Feel free to call me a bad person with all of the synonyms. This is unnecessary to use fori loop and list.get(i). This code is very hard to read. Simplier and cleaner is to use foreach. Example: for (Block block : blocklist) { event.getRegistry().register(block); } Not at all, I'm happy to receive any information on how to improve my code and java practices. Thanks for the tip
July 20, 20178 yr 4 minutes ago, GooberGunter said: I What method do I call? I think you will also need a Item Registry event to register the ItemBlocks, but I am not really sure. I haven't started updating to 1.12 just yet. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author Fun, when I tried the item block registry, I got: Spoiler [11:46:57] [main/ERROR] [FML]: Exception caught during firing event net.minecraftforge.event.RegistryEvent$Register@7e3f3a34: java.lang.NullPointerException: Can't use a null-name for the registry, object net.minecraft.item.ItemBlock@3cb8b037. at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:864) ~[guava-21.0.jar:?] at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:272) ~[ForgeRegistry.class:?] at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:266) ~[ForgeRegistry.class:?] at net.minecraftforge.registries.ForgeRegistry.register(ForgeRegistry.java:110) ~[ForgeRegistry.class:?] at com.ninja3659.explorationexpansion.init.ModBlocks$BlockRegisterHandler.registerItemBlock(ModBlocks.java:79) ~[ModBlocks$BlockRegisterHandler.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_5_BlockRegisterHandler_registerItemBlock_Register.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) ~[EventBus$1.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) [EventBus.class:?] at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:728) [GameData.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:605) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.init(Minecraft.java:508) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:416) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] [11:46:57] [main/ERROR] [FML]: Index: 3 Listeners: [11:46:57] [main/ERROR] [FML]: 0: NORMAL [11:46:57] [main/ERROR] [FML]: 1: net.minecraftforge.fml.common.eventhandler.EventBus$1@26a8e303 [11:46:57] [main/ERROR] [FML]: 2: net.minecraftforge.fml.common.eventhandler.EventBus$1@18365e98 [11:46:57] [main/ERROR] [FML]: 3: net.minecraftforge.fml.common.eventhandler.EventBus$1@4c8c3285 [11:46:57] [main/ERROR] [FML]: 4: net.minecraftforge.fml.common.eventhandler.EventBus$1@74b57299 [11:46:57] [main/ERROR] [FML]: 5: net.minecraftforge.fml.common.eventhandler.EventBus$1@156437f7 [11:46:57] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:630]: ---- Minecraft Crash Report ---- // Oh - I know what I did wrong! Time: 7/20/17 11:46 AM Description: Initializing game java.lang.NullPointerException: Can't use a null-name for the registry, object net.minecraft.item.ItemBlock@3cb8b037. at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:864) at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:272) at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:266) at net.minecraftforge.registries.ForgeRegistry.register(ForgeRegistry.java:110) at com.ninja3659.explorationexpansion.init.ModBlocks$BlockRegisterHandler.registerItemBlock(ModBlocks.java:79) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_5_BlockRegisterHandler_registerItemBlock_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:728) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:605) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.init(Minecraft.java:508) at net.minecraft.client.Minecraft.run(Minecraft.java:416) at net.minecraft.client.main.Main.main(Main.java:118) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) at GradleStart.main(GradleStart.java:26) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:864) at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:272) at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:266) at net.minecraftforge.registries.ForgeRegistry.register(ForgeRegistry.java:110) at com.ninja3659.explorationexpansion.init.ModBlocks$BlockRegisterHandler.registerItemBlock(ModBlocks.java:79) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_5_BlockRegisterHandler_registerItemBlock_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:728) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:605) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.init(Minecraft.java:508) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.run(Minecraft.java:416) at net.minecraft.client.main.Main.main(Main.java:118) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) at GradleStart.main(GradleStart.java:26) -- System Details -- Details: Minecraft Version: 1.12 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_131, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 769691016 bytes (734 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.40 Powered by Forge 14.21.1.2415 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCH minecraft{1.12} [Minecraft] (minecraft.jar) UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.12-14.21.1.2415.jar) UCH forge{14.21.1.2415} [Minecraft Forge] (forgeSrc-1.12-14.21.1.2415.jar) UCH neem{1.0-alpha} [Exploration Expansion] (bin) Loaded coremods (and transformers): GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4550' Renderer: 'Intel(R) HD Graphics 520' Launched Version: 1.12 LWJGL: 2.9.4 OpenGL: Intel(R) HD Graphics 520 GL version 4.4.0 - Build 21.20.16.4550, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz [11:46:57] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:630]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\JEHan\Desktop\Exploration Expanded\run\.\crash-reports\crash-2017-07-20_11.46.57-client.txt Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release I can't see what the problem is since the first block I added is not null, unless you can't cast, but it's not telling me that I can't cast a block to ItemBlock ModBlocks: Spoiler package com.ninja3659.explorationexpansion.init; import java.awt.List; import java.util.ArrayList; import com.ninja3659.explorationexpansion.Reference; import com.ninja3659.explorationexpansion.blocks.BlockDiamondiliumBlock; import com.ninja3659.explorationexpansion.blocks.BlockDiamondilliumOre; import com.ninja3659.explorationexpansion.creativetabs.TabNEEMBlocks; import com.ninja3659.explorationexpansion.creativetabs.TabNEEMItems; import com.ninja3659.explorationexpansion.util.Utils; import net.minecraft.block.Block; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.registries.IForgeRegistry; public class ModBlocks { public static Block Dblock; public static Block dOre; public static final CreativeTabs blocks = new TabNEEMBlocks(); public static ArrayList<Block> blocklist = new ArrayList(); public static ArrayList<ItemBlock> itemblocklist = new ArrayList(); public static void init() { Dblock = new BlockDiamondiliumBlock("Dblock", "Dblock"); dOre = new BlockDiamondilliumOre("dore"); blocklist.add(Dblock); blocklist.add(dOre); itemblocklist.add(new ItemBlock(Dblock)); itemblocklist.add(new ItemBlock(dOre)); } public static void registerRenders() { registerRender(Dblock); registerRender(dOre); } public static void registerRender(Block block) { //try{ Utils.getLogger().info("Registered render for: " + block.getUnlocalizedName().substring(5)); //} catch (in) } @Mod.EventBusSubscriber(modid = Reference.MOD_ID) public static class BlockRegisterHandler{ @SubscribeEvent public static void registerBlock(final RegistryEvent.Register<Block> event) { final IForgeRegistry<Block> reg = event.getRegistry(); for(Block block : blocklist) { reg.register(block); block.setCreativeTab(blocks); Utils.getLogger().info("Registered Block: " + block.getUnlocalizedName()); } } @SubscribeEvent public static void registerItemBlock(final RegistryEvent.Register<Item> event) { Utils.getLogger().info("Start ItemBlock"); final IForgeRegistry<Item> reg = event.getRegistry(); for (ItemBlock block : itemblocklist) { reg.register(block); Utils.getLogger().info("Registered item block " + block); } } public static void registerRender(final ModelRegistryEvent event) { for (Block block : blocklist) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(new ResourceLocation(Reference.MOD_ID, block.getUnlocalizedName()), "inventory")); } } } }
July 20, 20178 yr 1 minute ago, GooberGunter said: but it's not telling me that I can't cast a block to ItemBlock That is not true, what it says is 2 minutes ago, GooberGunter said: java.lang.NullPointerException: Can't use a null-name for the registry, object net.minecraft.item.ItemBlock@3cb8b037. You never set the registry name for the ItemBlock. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author registry name? OH, right. Now it rings a bell. But how do I do that? Edited July 20, 20178 yr by GooberGunter
July 20, 20178 yr 22 minutes ago, GooberGunter said: registry name? OH, right. Now it rings a bell. But how do I do that? new ItemBlock(block).setRegistryName(block.getRegistryName); VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author If you don't mind me asking, I know the code is necessary, but why is it necessary? I don't fully understand what the line does. Also where would I put this line? Edited July 20, 20178 yr by GooberGunter
July 20, 20178 yr 8 minutes ago, GooberGunter said: If you don't mind me asking, I know the code is necessary, but why is it necessary? I don't fully understand what the line does. It is necessary because we need some form of id that will not change. Numerical ids will change and are not mod specific, while using a ResourceLocation allows a Block, Item, etc to be traced easily back to its mod, and they are also mod specific because of the modid. So in other words a register name is just an id. 11 minutes ago, GooberGunter said: Also where would I put this line? You make two new ItemBlock instances in your ModBlocks class. Every time you make a new instance of any Item, Block, etc you need to set it's registry name. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author But I set the registry name when I initialized the block: Dblock = new BlockDiamondiliumBlock("Dblock", "Dblock");
July 20, 20178 yr Just now, GooberGunter said: But I set the registry name when I initialized the block: Dblock = new BlockDiamondiliumBlock("Dblock", "Dblock"); You didn't do it for the ItemBlock though. 57 minutes ago, GooberGunter said: itemblocklist.add(new ItemBlock(Dblock)); VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author Forge isn't reading the domain for the resource location of my blocks ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(new ResourceLocation("neem: " + block.getRegistryName()), "inventory")); I never really learned this part right Edited July 20, 20178 yr by GooberGunter
July 20, 20178 yr 3 minutes ago, GooberGunter said: Forge isn't reading the domain for the resource location of my blocks Don't do new ResourceLocation(String, String) Block#getRegistryName() returns a ResourceLocation. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 20, 20178 yr Author Then should there be something specific that I set the registry name to? Actually, in each of their block classes, the registry name is a new ResourceLocation(String, String). Is this right? Apparently that doesn't matter because forge is still looking for the textures in minecraft: I'm going to check my json files EDIT: Yup, that was the problem. In the json files, the texture location didn't specify my mod id Edited July 20, 20178 yr by GooberGunter
July 20, 20178 yr 1 minute ago, GooberGunter said: Then should there be something specific that I set the registry name to? The registry name should follow these two rules It should contain the modid as the domainName. It should be unique. Though i need to clear something up and it will be easier done through this modding video I made for 1.10.2, which doesn't use the events so ignore that part, but what it does do correctly is how to call the ModelLoader.setCustomModelResourceLocation method. At the bottom you will see how it is called, you may need to pause the video. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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