Posted August 19, 20178 yr Here I draw a polygon on the side of another polygon in the event RenderSpecificHandEvent. It must be turned sideways to the player buf.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION); buf.pos(0.8D, -0.45D, -1.5D).endVertex(); buf.pos(0.8D, 0.45D, -1.5D).endVertex(); buf.pos(0.8D, 0.45D, -2D).endVertex(); buf.pos(0.8D, -0.45D, -2D).endVertex(); tes.draw(); But for some reason he turned face (red polygons) Spoiler Why is the polygon not drawn in depth? How to fix it? Edited August 19, 20178 yr by Minebot1708
August 19, 20178 yr I love how your screenshot is completely useless (the fuck does "he turned face" (this isn't even a sentence!) and this cropped screen shot have to do with each other?). Fuck if I can tell what's wrong with your code snippet based on that screenshot. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.