Posted August 24, 20178 yr Hello, when running my mod it says model definition not found and i cant fix it. i provided a fml log and a picture of my folder structure and the code in my files Iemerald_nugget.java Spoiler package me.johni.extendedemeralds.items; import me.johni.extendedemeralds.ExtendedEmeralds; import net.minecraft.item.Item; public class emerald_nugget extends Item { public emerald_nugget() { this.setUnlocalizedName("emeraldnugget"); this.setCreativeTab(ExtendedEmeralds.ee1); } } emerald_nugget.json Spoiler { "parent": "item/generated", "textures": { "layer0": "extendedemeralds:items/emerald_nugget" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } ExtendedEmeralds.java (Main File) Spoiler package me.johni.extendedemeralds; import me.johni.extendedemeralds.items.emerald_nugget; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @Mod(modid = ExtendedEmeralds.MODID, version = ExtendedEmeralds.VERSION) public class ExtendedEmeralds { public static final String MODID = "extendedemeralds"; public static final String VERSION = "1.0"; /* Items */ public static Item enugget = new emerald_nugget(); public static CreativeTabs ee1 = new CreativeTabs("ExtendedEmeralds") { @Override @SideOnly(Side.CLIENT) public Item getTabIconItem() { return Items.emerald; } }; @EventHandler public void PreInit(FMLPreInitializationEvent e) { ItemStack stackEmerald = new ItemStack(Items.emerald); ItemStack stackGoldNugget = new ItemStack(Items.gold_nugget, 9); GameRegistry.addShapelessRecipe(stackGoldNugget, stackEmerald); } @EventHandler public void Init(FMLInitializationEvent e) { GameRegistry.registerItem(enugget, "emerald_nugget"); ModelLoader.setCustomModelResourceLocation(enugget, 0, new ModelResourceLocation(MODID + ":emerald_nugget")); } @EventHandler public void postInit(FMLPostInitializationEvent e) { } } Hopefully Someone can help me. fml-client-latest.log
August 24, 20178 yr When looking at the folder with File Explorer (not in your IDE) is the path src/main/resources/assets/extendedemeralds/models/item or is it src/main/resources/assets.extendedemeralds.models.item? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 24, 20178 yr I think your registrations aren't in the proper FML event and possibly you're creating multiple instances of the item. In your pre-init handling method you are creating recipes using stack of an instance from your Items class (which you didn't provide code for us to see) but this is before you even register your item (which you do in your init handling method). Furthermore, I thought the model needs to be loaded on the client side, although I used to register my mesher directly and I suppose the model loader class might take care of that. I personally would do things in following order: Pre-Init: Register your item. Init: Register your recipe Register your model (only on client side). Also, I would check to make sure that your Items class isn't making extra instances of the item (since you also create an instance in your main mod class). Edited August 24, 20178 yr by jabelar Check out my tutorials here: http://jabelarminecraft.blogspot.com/
August 24, 20178 yr 18 minutes ago, jabelar said: Pre-Init: Register your item. Init: Register your recipe Register your model (only on client side). This is wrong. If you're using the ModelMesher you're doing it wrong. ModelLoader.setCustomModelResourceLocation() in preInit or the ModelRegistryEvent (and client side) only. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 27, 20178 yr Move GameRegistry.register and ModelLoader.setCustomModelResourceLocation to preInit.
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