Posted August 25, 20178 yr Hi, I'm wondering if the method onNeighborChange has something like worldIn.isRemote. I know that in neighborChanged this statement can be used, but in onNeighborChange it can't. And I would like to stay with onNeighborChange as it is called for when a tile entity is changed (created, broken) and that's really the only case when my code should be executed to get the changed neighbour tileentity directly and add it to a list (or remove it if the tile entity is null, thus has been broken). Thx in advance. Bektor Edited August 25, 20178 yr by Bektor Developer of Primeval Forest.
August 25, 20178 yr Ok, so, 1, World implements IBlockAccess, you can check and cast. Or 2, IBlockAcess#getTileEntity().getWorld() Edited August 25, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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