Posted August 26, 20178 yr In my 1.12.1 workspace, the referenced library with the Minecraft code only contains an english lang file (en_us.lang). Why doesn't it include the other languages? Also, in previous versions like 1.7.10 the Minecraft lang file was named en_US.lang but I noticed it is now en_us.lang. The capitalization has changed. However, in the forge assets it is still named en_US.lang and I tried both for my mod and it only works for en_US.lang. So why the inconsistency? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
August 26, 20178 yr The capitalization changed in 1.11 when Mojang moved to an all-lower-case format for ALL resource files. I am not sure how the vanilla language files are handled, but mod language files can still be loaded with the resource pack format of 2 (current format is 3). As for only the English lang file being available in dev: I'm sure there's a reason, I just don't know what it is. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20178 yr Author Okay, but I just tested in my 1.12.1 and if I use all lower case for my lang file it does not translate and if I use old en_US.lang it does. So where would I specify different resource pack format if I wanted to use lower case? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
August 26, 20178 yr 23 minutes ago, jabelar said: Okay, but I just tested in my 1.12.1 and if I use all lower case for my lang file it does not translate and if I use old en_US.lang it does. So where would I specify different resource pack format if I wanted to use lower case? Create a pack.mcmeta file in src/main/resources and set pack -> pack_format to 3. Alternatively, download a recent MDK and copy its pack.mcmeta file into src/main/resources. Mojang distribute the sounds and alternative language files through a separate resource repository system, these are stored with hashed names in .minecraft/assets (outside of the development environment) or ~/.gradle/caches/minecraft/assets (inside of the development environment). I'm not entirely sure why this is, but I suspect it's to prevent the Minecraft JAR from being too large. Edited August 26, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 26, 20178 yr Author 1 minute ago, Choonster said: Create a pack.mcmeta file in src/main/resources and set pack -> pack_format to 3. Alternatively, download a recent MDK and copy its pack.mcmeta file into src/main/resources. Mojang distribute the sounds and alternative language files through a separate resource repository system, these are stored with hashed names in .minecraft/assets (outside of the development environment) or ~/.gradle/caches/minecraft/assets (inside of the development environment). I'm not entirely sure why this is, but I suspect it's to prevent the Minecraft JAR from being too large. Perfect, thanks for the detailed explanation. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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