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Posted

Hello good sir's and possibly madams even though I doubt that.

 

I have not been modding this game for a long time, so I am still learning how to register new things properly,- I don't quite get the documentation Forge has and I am honestly about to lose motivation about the entire thing.

 

I have managed to successfully have the item itself be added ingame, with a proper name from the lang file and all,- however it has the wrong model and texture. (no texture)

 

Can someone teach me with examples how one does this these days? I found one tutorial showing something about assigning the item with a model renderer, however when I did that I got the item's texture (pink and black) in the middle of the screen, with the text "item.name#inventory" in blue. 

 

I lose motivation quick so I hope someone is willing to explain better than the documentation does. 

Intel(R) Core(TM) i7-8700K

32GB DDR4 2400MHz 

NVIDIA GeForce RTX 2080 8GB

ModelLoader.setCustomModelResourceLocation(...) in the ModelRegistryEvent.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Alright slap me in the head with a fish would ya,- been trying to figure out ModelLoader for a few hours now and now that you arrived and basically said nothing "helpful" I got it working, so thank you! I guess :)

 

However,- it's too late for me to keep working on it today,- would you mind telling me how to rotate the item so it's pointing the correct direction? Like a normal item? 

None of the changes I do for the item's JSON seem to do anything (except for locating the texture file). 


One of my JSON files in it's current state: 

Spoiler

 

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "ppextreme:items/silveringot"
    },
    "display": {
        "thirdperson": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 0.2, 1.7, 0.2 ]
        }
    }
}


 

 

 

Intel(R) Core(TM) i7-8700K

32GB DDR4 2400MHz 

NVIDIA GeForce RTX 2080 8GB

Remove the entire "display" tag and use parent:"item/generated" instead.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

That solved that. Thank you.

I bet i'll run into issues when trying to render tools and blocks but that will be a problem for later. Thanks again :)

Intel(R) Core(TM) i7-8700K

32GB DDR4 2400MHz 

NVIDIA GeForce RTX 2080 8GB

parent: "item/handheld"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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