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[1.10.2] Item durability bug??? Please help.


Differentiation

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Hey, so I have an armour item called Leafy Boots, which allow the player to double jump when hitting space twice in the air. Now, I wanted to make it so that the item gets damaged, or loses durability every time the player double jumps with it. However, when I wrote the script then tested it out, the item got damaged, but when the game updated, the boots remained with full durability. I'm not sure if this is a problem with my code or not. Please help. Item Class:

[SOLVED]

 

If you have any suggestions, please leave them down below.

Thank you!

~Differentiation

Edited by Differentiation
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onArmorTick is common code, Minecraft.getMinecraft() is client-side-only, you can't do this.

 

You have to set up a KeyInputEvent listener and send a packet to the server when the key is pressed. The server then checks to see if the action is valid, and if so, performs the resulting behavior.

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18 minutes ago, Draco18s said:

onArmorTick is common code, Minecraft.getMinecraft() is client-side-only, you can't do this.

 

You have to set up a KeyInputEvent listener and send a packet to the server when the key is pressed. The server then checks to see if the action is valid, and if so, performs the resulting behavior.

I'll try to do that, thanks! :)

Edited by Differentiation
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