Posted September 2, 20178 yr Hello, I'm currently whriting on a basic mod for Minecraft. While playing with the events of Minecraft i noticed, that the PlayerInteractEvent.RightClickBlock is fiered four times. Why? Here is my Code: package de.bestar.intensiveengineering.addons; import de.bestar.intensiveengineering.Reference; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod.EventBusSubscriber(modid = Reference.modId) public class MyEventHandler { @SubscribeEvent public static void BlockRightClickEvent(PlayerInteractEvent.RightClickBlock event) { System.out.println("\n\nBlock\n"); } }
September 2, 20178 yr Author This is my Log: [12:13:01] [main/INFO] [STDOUT]: [de.bestar.intensiveengineering.addons.MyEventHandler:BlockRightClickEvent:21]: Block [12:13:01] [main/INFO] [STDOUT]: [de.bestar.intensiveengineering.addons.MyEventHandler:BlockRightClickEvent:21]: Block [12:13:01] [Server thread/INFO] [STDOUT]: [de.bestar.intensiveengineering.addons.MyEventHandler:BlockRightClickEvent:21]: Block [12:13:01] [Server thread/INFO] [STDOUT]: [de.bestar.intensiveengineering.addons.MyEventHandler:BlockRightClickEvent:21]: Block 2 times for the Client and 2 times for the logical Server? Why?
September 2, 20178 yr 6 minutes ago, BeStar said: Hello, I'm currently whriting on a basic mod for Minecraft. While playing with the events of Minecraft i noticed, that the PlayerInteractEvent.RightClickBlock is fiered four times. Why? Here is my Code: package de.bestar.intensiveengineering.addons; import de.bestar.intensiveengineering.Reference; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod.EventBusSubscriber(modid = Reference.modId) public class MyEventHandler { @SubscribeEvent public static void BlockRightClickEvent(PlayerInteractEvent.RightClickBlock event) { System.out.println("\n\nBlock\n"); } } I think it's fired twice for CLIENT and twice for SERVER, add @SideOnly(Side.CLIENT) above EventBusSubscriber And make a counter of clicks, when the button is pressed, increase it by one and when it's 1, reset it to 0, only proceed when the counter is 0.
September 2, 20178 yr 1 minute ago, diesieben07 said: Once per logical side per hand. No! No no no! Read this: http://mcforge.readthedocs.io/en/latest/concepts/sides/ No, even more no! Check PlayerInteractEvent::getHand. Sorry for being wrong I guess...
September 2, 20178 yr 4 hours ago, MGlolenstine said: Sorry for being wrong I guess... There's a reason this thread exists: Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 2, 20178 yr 1 minute ago, Draco18s said: There's a reason this thread exists: Sorry didn't know that you others prefer Proxies
September 2, 20178 yr 10 minutes ago, MGlolenstine said: Sorry didn't know that you others prefer Proxies It has nothing to do with preference, it has everything to do with logical sides vs. physical sides. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 2, 20178 yr Author 15 minutes ago, diesieben07 said: Just to point this out, proxies are also the wrong tool here, as they check for physical side, just like @SideOnly. and how do i fix it? I mean: How do i get the event just one time?
September 2, 20178 yr 4 minutes ago, BeStar said: and how do i fix it? I mean: How do i get the event just one time? Did you not read that?
September 2, 20178 yr 6 minutes ago, BeStar said: and how do i fix it? I mean: How do i get the event just one time? You don't. If you subscribe to it it will fire four times,but what you do is use the parameters passed with the event to test which side it is and which hand it is. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
September 2, 20178 yr Author 2 minutes ago, MrBendelScrolls said: Did you not read that? so: i just have to check event.getWorld().isRemote? (I mean it's cool because i can do different things for server or client)
September 2, 20178 yr Author 2 minutes ago, jabelar said: You don't. If you subscribe to it it will fire four times,but what you do is use the parameters passed with the event to test which side it is and which hand it is. hm... sounds great
September 2, 20178 yr For example: if (!event.getWorld().isRemote && event.getHand() == EnumHand.MAIN_HAND) Will only execute once -- on the server with the main hand. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
September 2, 20178 yr Author 2 minutes ago, jabelar said: For example: if (!event.getWorld().isRemote && event.getHand() == EnumHand.MAIN_HAND) Will only execute once -- on the server with the main hand. great!
September 2, 20178 yr Author Finally i replaced it with: @SubscribeEvent public static void BlockRightClickEvent(PlayerInteractEvent.RightClickBlock event) { // client side if (event.getWorld().isRemote) { if (event.getHand().equals(EnumHand.MAIN_HAND)) { } else { } } // server side else { if (event.getHand().equals(EnumHand.MAIN_HAND)) { } else { } } }
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