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[1.11.2] How to call player.setAngles(float dx,float dy) ?


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Posted (edited)

I am actually upgrading the MC-TouchControls mod to 1.11.2, a 1.8 which was able to add touchcontrols to the java minecaft. Anything works, the only parts which is causing trouble is this one :
 

                float dx = evt.getDX();
                float dy = evt.getDY();

                float f1 = (TouchControlsMod.config_sensitivity / 100.0F) * 0.6F + 0.5F;
                float sensitivity = f1 * f1 * f1 * 8.0F;

                dx = (float) dx * sensitivity;
                dy = (float) dy * sensitivity;

                if (TouchControlsMod.config_invertX) {
                    dx = -dx;
                }
                if (!TouchControlsMod.config_invertY) {
                    dy = -dy;
                }
                mc.player.setAngles(dx,dy);

It basically use the setAngles function which works in 1.8. Bug in 1.11.2 it do not exist, so I checked in EntityRenderer.java in a decompiled 1.11.2 client, and I found this :

         if(this.mc.gameSettings.smoothCamera) {
            this.smoothCamYaw += f2;
            this.smoothCamPitch += f3;
            float f4 = partialTicks - this.smoothCamPartialTicks;
            this.smoothCamPartialTicks = partialTicks;
            f2 = this.smoothCamFilterX * f4;
            f3 = this.smoothCamFilterY * f4;
            this.mc.player.setAngles(f2, f3 * (float)i);
         } else {
            this.smoothCamYaw = 0.0F;
            this.smoothCamPitch = 0.0F;
            this.mc.player.setAngles(f2, f3 * (float)i);
         }

As I found it here, I searched in Minecraft.java to find the EntityPlayerSP.java. BUT, no setAngles method !

So I tried things lke this :

//Try 1
mc.player.rotationYaw = dx;
mc.player.rotationPitch = dy;
//Try 2
mc.player.rotationYaw += dx;
mc.player.rotationPitch += dy;

It did not work as the setAngles has done before.

 

So, how can I access or replace the setAngles method ? Is that a naming error like "func_xxxxx()" ?

Edited by Aang23
Posted

I found two possibilities:

Entity#turn(float, float)

Entity#setRotation(float, float)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yes ! Working in 1.11.2 ! I waited too long, so I am doing it !

Look at the only fork of the original repo, some pre - releases are here.

 

The Entity#turn(float, float) works. Thanks !

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