Jump to content

[1.12.1] [Solved] Cannot interact with custom entity


Recommended Posts

Posted (edited)

Hello,

I have created my own entity, but I can't interact with it. When I spawn it into the world, I can see it's hitbox, but clicking on it does nothing and I can even place blocks right into it. This is my entity code. What should I do to make the hitbox work?

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.world.World;

public class EntityBallista extends Entity {
	
	public EntityBallista(World worldIn) {
		super(worldIn);
		this.setSize(3, 2);
		this.entityCollisionReduction = 1;
		System.out.println(this.getEntityBoundingBox());
		System.out.println(this.getCollisionBox(this));
	}
	
	@Override
	public AxisAlignedBB getCollisionBox(Entity entityIn) {
		return entityIn.getEntityBoundingBox();
	}
	
	public boolean processInitialInteract(EntityPlayer player, EnumHand hand)
    {
		System.out.println("Interacting");
        if (player.isSneaking())
        {
            return false;
        }
        else if (this.isBeingRidden())
        {
            return true;
        }
        else
        {
            if (!this.world.isRemote)
            {
                player.startRiding(this);
            }

            return true;
        }
    }

	@Override
	protected void entityInit() {
		
	}

	@Override
	protected void readEntityFromNBT(NBTTagCompound compound) {
		//super.readFromNBT(compound);
		
	}

	@Override
	protected void writeEntityToNBT(NBTTagCompound compound) {
		//super.writeToNBT(compound);
		
	}

}

Thanks for any help.

Edited by fcelon
Solved
Posted

Without the readEntityFromNBT and writeEntityToNBT methods calling super, your entity on the client can't be synchronized with the copy on the server.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

With the readEntityFromNBT and writeEntityToNBT methods calling super, an infinite loop will be created (readFromNBT calls readEntityFromNBT). I have already tried this and the entity could not be summoned.

Posted (edited)

Then you need to not override the method. Overriding a method to do nothing is almost never the correct thing to do.

 

That or call the correct super method...super.readEntityFromNBT

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Jesus christ on a crutch

  On 9/4/2017 at 5:49 PM, Draco18s said:

That or call the correct super method...super.readEntityFromNBT

Expand  

 

  On 9/4/2017 at 5:56 PM, fcelon said:

Even without the @Override annotation calling the super.readFromNBT still causes the infinite loop.

Expand  

@Override is just an IDE directive, it isn't actually compiled to bytecode

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Oh, you're extending Entity directly. I missed that.


Not sure what's preventing you from interacting with it then.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://mclo.gs/e8nuqSA My friend and I are having the same issue with this pack. We're trying to play on BMC4 with a bunch of extra mods. The game loads up to 'mod gathering' and then crashes. Mod list changes beyond the modpack: Added mods: alexscaves-2.0.2.jar alexsmobsinteraction-5.4-all.jar Apotheosis-1.20.1-7.4.8.jar ApothicAttributes-1.20.1-1.3.7.jar ApothicCombat-1.20.1-1.1.0.jar ApothicCurios-1.20.1-1.0.3e.jar ArmorPoser-forge-1.20.1-2.2.2.jar ars_nouveau-1.20.1-4.12.7-all.jar attributizer-2.1.jar bendy-lib-forge-4.0.0.jar betterarcheology-1.2.1-1.20.1.jar bettercombat-forge-1.8.6+1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar born_in_chaos_[Forge]1.20.1_1.7.jar cataclysm_ut_lite-AT - 1.20.1.jar celestisynth-1.20.1-1.3.1.jar cobweb-forge-1.20.1-1.0.1.jar common-networking-forge-1.0.5-1.20.1.jar Critters n' Crawlers-2.2.2-mc1.20.1.jar crittersandcompanions-forge-2.2.2.jar domesticationinnovation-1.7.1-1.20.1.jar dummmmmmy-1.20-2.0.6.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EmoteTweaks-4.0.2.27-forge.jar exposure-1.20.1-1.7.14-forge.jar faunify-forge-1.20.1-1.1.2.jar hallucinatory_plants-2.3.0-1.20.1-forge.jar Icarus-Forge-2.12.0.jar integrated_api-1.5.1+1.20.1-forge.jar irons_spellbooks-1.20.1-3.4.0.9.jar iwannaskate-1.2.0.jar l2library-2.5.1.jar letsdo-API-forge-1.2.15-forge.jar letsdo-bakery-forge-2.0.5.jar letsdo-brewery-forge-2.0.3.jar letsdo-brewery-forge-2.0.5.jar letsdo-candlelight-forge-2.0.2.jar letsdo-farm_and_charm-forge-1.0.4.jar letsdo-herbalbrews-forge-1.0.12.jar letsdo-nethervinery-forge-1.2.17.jar letsdo-vinery-forge-1.4.39.jar modulargolems-2.5.19.jar mutil-1.20.1-6.2.0.jar Pehkui-3.8.2+1.20.1-forge.jar Placebo-1.20.1-8.6.3.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar Powah-5.0.10.jar productivebees-1.20.1-12.6.0.jar Rats-1.20.1-8.1.3.jar refinedstorage-1.12.4.jar refinedstorageaddons-0.10.0.jar RSInfinityBooster-1.20.1-1.0+41.jar rsjukeboxes-1.20.1-1.0.1.0.jar ScorchedGuns-0.4.1-1.20.1.jar simplyswords-forge-1.56.0-1.20.1.jar sophisticatedbackpacks-1.20.1-3.23.23.1281.jar sophisticatedcore-1.20.1-1.2.75.1033.jar soul-fire-d-forge-1.20.1-4.0.11.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar the_bumblezone-7.7.1+1.20.1-forge.jar the_dirty_stuff-2.1-forge-1.20.1.jar traveloptics-4.4.0-1.20.1.jar unusualprehistory-1.5.0.3.jar voicechat-forge-1.20.1-2.5.30.jar wits-1.1.0+1.20.1-forge.jar xercapaint-1.20.1-1.0.1.jar Updated mods: azurelib (3.0.8 > 3.0.9) lithostitched-forge-1.20.1-1.4.10.jar > lithostitched-forge-1.20.1-1.4.11.jar  
    • Graphics are irrelevant for a server. According to google, it should support 20-40. I literally asked it "how many players on a lightly modded minecraft server will a ryzen 5 2600 with 32GB ram support?" Maybe someone with some real world experience has further input. I can say without a doubt that if you run Linux as opposed to windows for the server operating system, you will get better performance and have more resources available to your server.
    • Could someone help me to figure out what's the problem?  I get this crash when I try to enter to a world in forge 1.12.2:  The game crashed: exception in server tick loop Error: java.lang.NullPointerException: Exception in server tick loop Error code: -1 here is the crash report crash-2025-07-15_20.44.02-server333.txt
    • I know some one who wants to host a moderately large lightly modded(less than 80~ mods, vanilla + type stuff) minecraft server expecting about 50-60 players at max and 15-25 consistent players. The main game play will be more of a building and mod progression type of thing not a pvp smp. The specs on the pc i use as a standalone server are  -ryzen 5 2600 -32 gb 3600 ram -gtx1050 -Samsung 870 QVO SSD -internet is good enough 700mb up 200mb down Would it be able to support this if not what would you recommend. (I would use server optimization mods and preloading chunks.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.