Posted September 5, 20178 yr Greetings,- I am trying to have my block "emulate" being so hot it sets nearby wooden structure on fire. I have looked trough BlockFire and BlockLiquid in attempt to figure out how it's done, but to no success. Am I looking in the right classes even? Intel(R) Core(TM) i7-8700K 32GB DDR4 2400MHz NVIDIA GeForce RTX 2080 8GB
September 5, 20178 yr Author Well I had forgotten to enable ticking on the block... Now to figure out the following error: Spoiler Caused by: java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockStateContainer{block=ppextreme:tungstenlight, properties=[]} at net.minecraft.block.state.BlockStateContainer$StateImplementation.getValue(BlockStateContainer.java:204) ~[BlockStateContainer$StateImplementation.class:?] Intel(R) Core(TM) i7-8700K 32GB DDR4 2400MHz NVIDIA GeForce RTX 2080 8GB
September 5, 20178 yr Set the flag setTickRandomly(true); in your block. Then Override randomTick in your block class. Create a x,y,z for loop around your block using the givens BlockPos : pos.getX() pos.getY() and pos.getZ() as your origin. Use worldIn.getBlockState(pos) == Blocks.AIR.getDeraultState() to check if a block is air. You can then check the block underneath it for not being air using almost the same code in order to get blocks with air over them around your block. Once you found such a block set it aflame using worldIn.setBlockState(pos, Blocks.FIRE.getDefaultState()) BUT WAIT! That sets all blocks on fire every time a random tick happens! Use the given `random` to only set a couple blocks aflame like this: if (random.nextFloat() < 0.1f) { worldIn.setBlockState(pos, Blocks.FIRE.getDefaultState()); } Where the floating point number is the chance of a block catching fire. Edited September 5, 20178 yr by Busti Formatting PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
September 5, 20178 yr 29 minutes ago, PlayPrey said: Well I had forgotten to enable ticking on the block... Now to figure out the following error: Hide contents Caused by: java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockStateContainer{block=ppextreme:tungstenlight, properties=[]} at net.minecraft.block.state.BlockStateContainer$StateImplementation.getValue(BlockStateContainer.java:204) ~[BlockStateContainer$StateImplementation.class:?] As it says, the property "age" doesn't exist in the block "ppextreme:tungstenlight". Does your block have a property called "age", and are you returning the proper block state container in the block's createBlockState method? Whatever Minecraft needs, it is most likely not yet another tool tier.
September 5, 20178 yr 1 hour ago, Busti said: Use worldIn.getBlockState(pos) == Blocks.AIR.getDeraultState() to check if a block is air. Actually you use use .isAir() instead. Mods may add blocks that they wish to be treated as air (for example, Greg's Lighting's spotlight, which creates a column of blocks that are light sources, but should otherwise be treated as air). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 5, 20178 yr Good point @Draco18s PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.