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Posted

Hi all,

 

I'm working on an item at the moment. This item is going to be a universal block breaking tool (e.g. stone, dirt and wood types, etc).

 

This item is not extending a pickaxe or other vanilla tool as I would like to use a right click channel (using magical energy or cost per block broken) to harvest the block. Be it ore or basic block.

 

Under the item I am running onRightClick, where I raycast (for scalable mining distance) and return the block the player is looking at within a certain distance as well as location.

 

Logic process:

-onRightClick

-Find first block in range

-If non air block found return block and location

-if harvestLevel <= toolHarvestLevel break block code and drop regular block drops

- when breaking block reference hardness and speed upgrades 

-on block break event decrease energy in item

 

Will this method allow for scalable time taken to mine/ break block similar to pickaxe mining a block? (e.g. Stone is quicker than obsidian)

No. Because you're bypassing the block-break system in PlayerInteraction.java

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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