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Posted (edited)

Hi,

i have a tank, that works perfekt, renderer shows right amount, it keeps the data when disconnected and connected again. Just one problem. When i harvest the tank, it will get into my inventory, but it will loose it's data. After replacing, all fluid is gone.

Here's the block class. Relevant code, that works on all my other tile entities is at the end of file.

 

package thewizardmod.fluids;

import java.util.ArrayList;

import javax.annotation.Nullable;

import com.google.common.collect.Lists;

import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import thewizardmod.Util.CapabilityUtils;

public class BlockTank extends Block implements ITileEntityProvider{
	public BlockTank() {
		super(Material.GLASS);
		this.setCreativeTab(CreativeTabs.MISC);
	}

	@SideOnly(Side.CLIENT)
	public BlockRenderLayer getBlockLayer() {
		return BlockRenderLayer.TRANSLUCENT;
	}

	@Override
	public boolean isOpaqueCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public boolean isFullCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public EnumBlockRenderType getRenderType(IBlockState iBlockState) {
		return EnumBlockRenderType.MODEL;
	}

	@Override
	public boolean hasTileEntity() {
		return true;
	}


	private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) {
		return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
		final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos);

		if (fluidHandler != null) {
			if(heldItem != null)
			{
				// If the bucket is not empty or filled with liquid magic, we don't want it
				if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000)))
				{
					// Try fill/empty the held fluid container from the tank
					boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn);
					//If the held item is a fluid container, stop processing here so it doesn't try to place its contents
					return FluidUtil.getFluidHandler(heldItem) != null;
				}
			}
		}
		return false;
	}

	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityTank();
	}
	
	@Override
	public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
		int meta = state.getBlock().getMetaFromState(state);
	  	ItemStack ret = new ItemStack(this, 1, meta);
	  	NBTTagCompound compound = new NBTTagCompound();
	  	TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos);
	  	NBTTagCompound tileEntityTag = new NBTTagCompound();
	  	tileEntity.writeToNBT(tileEntityTag);
	  	compound.setTag("BlockEntityTag", tileEntityTag);
	  	ret.setTagCompound(compound);
	  	return Lists.newArrayList(ret);
	}

	@Override
	public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player,	boolean willHarvest) {
	  	if (willHarvest) return true; 
	  	return super.removedByPlayer(state, world, pos, player, willHarvest);
	}

	@Override
	public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) {
	  	super.harvestBlock(world, player, pos, state, tileEntity, tool);
	  	world.setBlockToAir(pos);
	}


}

 

Edited by Dustpuppy
Posted

Now the renderer is not working anymore.

Was working before perfekt. I've fighted this beast the half day to get it working.

 

Renderer Class

package thewizardmod.fluids;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;

import org.lwjgl.opengl.GL11;

import thewizardmod.Util.CapabilityUtils;

public class RendererTank extends TileEntitySpecialRenderer<TileEntityTank>{

	@Override
	public void renderTileEntityAt(TileEntityTank te, double x, double y, double z, float partialTicks, int destroyStage) {
		World world = Minecraft.getMinecraft().theWorld;
		
        final IFluidHandler fluidHandler = getFluidHandler(world, new BlockPos(te.getPos().getX(), te.getPos().getY(), te.getPos().getZ()));
        int capacity = fluidHandler.getTankProperties()[0].getCapacity();
        FluidStack fluid = fluidHandler.getTankProperties()[0].getContents();
        if (fluid != null)
        {
            GlStateManager.pushMatrix();
			GlStateManager.disableLighting();
			GlStateManager.disableCull();
            Tessellator tess = Tessellator.getInstance();
            VertexBuffer buffer = tess.getBuffer();

            buffer.setTranslation(x, y, z);

            bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
            TextureAtlasSprite still = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getStill().toString());
            TextureAtlasSprite flow =  Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getFlowing().toString());

            double posY = 0.0625F + (0.9 * ((float) fluid.amount / (float) capacity));
            float[] color = {1, 0, 0.3f, 0.3f};

            float low = 0.0625F;
            float high = 0.0625F * 15;
            
            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,   high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,   high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, 1F/16F,  high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, 1F/16F,  high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.setTranslation(0, 0, 0);
            GlStateManager.popMatrix();
        }
	
	}
	
	private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) {
		return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
	}

}

 

Posted

Block class

package thewizardmod.fluids;

import java.util.ArrayList;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import thewizardmod.Util.CapabilityUtils;

import com.google.common.collect.Lists;

public class BlockTank extends Block{ //  implements ITileEntityProvider{
	public BlockTank() {
		super(Material.GLASS);
		this.setCreativeTab(CreativeTabs.MISC);
	}

	@SideOnly(Side.CLIENT)
	public BlockRenderLayer getBlockLayer() {
		return BlockRenderLayer.TRANSLUCENT;
	}

	@Override
	public boolean isOpaqueCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public boolean isFullCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public EnumBlockRenderType getRenderType(IBlockState iBlockState) {
		return EnumBlockRenderType.MODEL;
	}

	@Override
	public boolean hasTileEntity() {
		return true;
	}


	private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) {
		return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
		final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos);

		if (fluidHandler != null) {
			if(heldItem != null)
			{
				// If the bucket is not empty or filled with liquid magic, we don't want it
				if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000)))
				{
					// Try fill/empty the held fluid container from the tank
					boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn);
					//If the held item is a fluid container, stop processing here so it doesn't try to place its contents
					return FluidUtil.getFluidHandler(heldItem) != null;
				}
			}
		}
		return false;
	}
/*
	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityTank();
	}
*/
	
	@Override
	public boolean hasTileEntity(IBlockState state) {
		return true;
	}
	
	@Override
	public TileEntity createTileEntity(World world, IBlockState state) {
		return new TileEntityTank();
	}
	
	
	@Override
	public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
		int meta = state.getBlock().getMetaFromState(state);
	  	ItemStack ret = new ItemStack(this, 1, meta);
	  	NBTTagCompound compound = new NBTTagCompound();
	  	TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos);
	  	NBTTagCompound tileEntityTag = new NBTTagCompound();
	  	tileEntity.writeToNBT(tileEntityTag);
	  	compound.setTag("BlockEntityTag", tileEntityTag);
	  	ret.setTagCompound(compound);
	  	return Lists.newArrayList(ret);
	}

	@Override
	public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player,	boolean willHarvest) {
	  	if (willHarvest) return true; 
	  	return super.removedByPlayer(state, world, pos, player, willHarvest);
	}

	@Override
	public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) {
	  	super.harvestBlock(world, player, pos, state, tileEntity, tool);
	  	world.setBlockToAir(pos);
	}


}

 

This works, but the renderer is not working anymore now. The tank it self take the fluid and i can take it out with an empty bucket.

Posted (edited)

Ok, debugger and me are not best friends, but as i see, it will not get into it. Have a break point at the first line of ItemBlock.setTileEntityNBT and it will not stop

 

Edited by Dustpuppy
Posted

Ha! Changed in block class this

	@Override
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
			ItemStack stack) {
		super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
		if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) {
			NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag");
			worldIn.getTileEntity(pos).readFromNBT(tag);
			worldIn.getTileEntity(pos).markDirty();
		}
	}

 

And catched in the renderer class, that he will not render, if tileentity is null.

 

Now i got an error

 

 

[Client thread/ERROR]: Received invalid update packet for null tile entity at BlockPos{x=428, y=4, z=165} with data: {FluidName:"fluid_magic",Amount:2000,x:428,y:4,z:165,id:"thewizardmodTileEntityTank"}

 

This is strange. The tile entity is null, but he knows the amount of fluid in it.

 

Posted

Ok, here is everything, that has to do with the tank.

 

Block class

Spoiler

package thewizardmod.fluids;

import java.util.ArrayList;

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import thewizardmod.Util.CapabilityUtils;

import com.google.common.collect.Lists;

public class BlockTank extends Block{ //  implements ITileEntityProvider{
	public BlockTank() {
		super(Material.GLASS);
		this.setCreativeTab(CreativeTabs.MISC);
	}

	@SideOnly(Side.CLIENT)
	public BlockRenderLayer getBlockLayer() {
		return BlockRenderLayer.TRANSLUCENT;
	}

	@Override
	public boolean isOpaqueCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public boolean isFullCube(IBlockState iBlockState) {
		return false;
	}

	@Override
	public EnumBlockRenderType getRenderType(IBlockState iBlockState) {
		return EnumBlockRenderType.MODEL;
	}

	@Override
	public boolean hasTileEntity() {
		return true;
	}


	private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) {
		return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
	}
	
	
	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
		final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos);

		if (fluidHandler != null) {
			if(heldItem != null)
			{
				// If the bucket is not empty or filled with liquid magic, we don't want it
				if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000)))
				{
					// Try fill/empty the held fluid container from the tank
					boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn);
					//If the held item is a fluid container, stop processing here so it doesn't try to place its contents
					return FluidUtil.getFluidHandler(heldItem) != null;
				}
			}
		}
		return false;
	}

	@Override
	public boolean hasTileEntity(IBlockState state) {
		return true;
	}
	
	@Override
	public TileEntity createTileEntity(World world, IBlockState state) {
		return new TileEntityTank();
	}
	
	@Override
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
			ItemStack stack) {
		super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
		if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) {
			NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag");
			worldIn.getTileEntity(pos).readFromNBT(tag);
			worldIn.getTileEntity(pos).markDirty();
		}
	}

	
	@Override
	public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
		int meta = state.getBlock().getMetaFromState(state);
	  	ItemStack ret = new ItemStack(this, 1, meta);
	  	NBTTagCompound compound = new NBTTagCompound();
	  	TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos);
	  	NBTTagCompound tileEntityTag = new NBTTagCompound();
	  	tileEntity.writeToNBT(tileEntityTag);
	  	compound.setTag("BlockEntityTag", tileEntityTag);
	  	ret.setTagCompound(compound);
	  	return Lists.newArrayList(ret);
	}

	@Override
	public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player,	boolean willHarvest) {
	  	if (willHarvest) return true; 
	  	return super.removedByPlayer(state, world, pos, player, willHarvest);
	}

	@Override
	public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) {
	  	super.harvestBlock(world, player, pos, state, tileEntity, tool);
	  	world.setBlockToAir(pos);
	}


}

 

Tile entity

 

Spoiler

package thewizardmod.fluids;

import javax.annotation.Nullable;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.capability.TileFluidHandler;

public class TileEntityTank extends TileFluidHandler{
	
	public static final int CAPACITY = 10 * Fluid.BUCKET_VOLUME;

	public TileEntityTank() {
		tank = new FluidTankWithTile(this, CAPACITY);
	}

	@Override
	public NBTTagCompound getUpdateTag() {
		return writeToNBT(new NBTTagCompound());
	}

	@Nullable
	@Override
	public SPacketUpdateTileEntity getUpdatePacket() {
		return new SPacketUpdateTileEntity(getPos(), 0, getUpdateTag());
	}

	@Override
	public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
		readFromNBT(pkt.getNbtCompound());
	}

}

 

 

Renderer

Spoiler

package thewizardmod.fluids;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;

import org.lwjgl.opengl.GL11;

import thewizardmod.Util.CapabilityUtils;

public class RendererTank extends TileEntitySpecialRenderer<TileEntityTank>{

	@Override
	public void renderTileEntityAt(TileEntityTank te, double x, double y, double z, float partialTicks, int destroyStage) {
		World world = Minecraft.getMinecraft().theWorld;
		
        final IFluidHandler fluidHandler = getFluidHandler(world, new BlockPos(te.getPos().getX(), te.getPos().getY(), te.getPos().getZ()));
        if(fluidHandler != null)
        {
        int capacity = fluidHandler.getTankProperties()[0].getCapacity();
        FluidStack fluid = fluidHandler.getTankProperties()[0].getContents();
        if (fluid != null)
        {
            GlStateManager.pushMatrix();
			GlStateManager.disableLighting();
			GlStateManager.disableCull();
            Tessellator tess = Tessellator.getInstance();
            VertexBuffer buffer = tess.getBuffer();

            buffer.setTranslation(x, y, z);

            bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
            TextureAtlasSprite still = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getStill().toString());
            TextureAtlasSprite flow =  Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getFlowing().toString());

            double posY = 0.0625F + (0.9 * ((float) fluid.amount / (float) capacity));
            float[] color = {1, 0, 0.3f, 0.3f};

            float low = 0.0625F;
            float high = 0.0625F * 15;
            
            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,   high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,   high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, 1F/16F,  high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( high, 1F/16F,  low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, posY,    high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( high, 1F/16F,  high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
            buffer.pos( low, 1F/16F,  low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, 1F/16F,  high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            buffer.pos( low, posY,    low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex();
            tess.draw();

            buffer.setTranslation(0, 0, 0);
            GlStateManager.popMatrix();
        }
        }
	
	}
	
	private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) {
		return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
	}

}

 

 

Two utility classes i've taken from someone else

Spoiler

package thewizardmod.fluids;

import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidEvent.FluidDrainingEvent;
import net.minecraftforge.fluids.FluidEvent.FluidFillingEvent;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTank;

/**
 * An extension of {@link FluidTank} that sets the {@link FluidTank#tile} field, so {@link FluidDrainingEvent} and {@link FluidFillingEvent} are fired.
 *
 * @author Choonster
 */
public class FluidTankWithTile extends FluidTank {
	public FluidTankWithTile(TileEntity tileEntity, int capacity) {
		super(capacity);
		tile = tileEntity;
	}

	public FluidTankWithTile(TileEntity tileEntity, FluidStack stack, int capacity) {
		super(stack, capacity);
		tile = tileEntity;
	}

	public FluidTankWithTile(TileEntity tileEntity, Fluid fluid, int amount, int capacity) {
		super(fluid, amount, capacity);
		tile = tileEntity;
	}
}

package thewizardmod.fluids;

import javax.annotation.Nullable;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.capability.TileFluidHandler;

public class TileEntityTank extends TileFluidHandler{
	
	public static final int CAPACITY = 10 * Fluid.BUCKET_VOLUME;

	public TileEntityTank() {
		tank = new FluidTankWithTile(this, CAPACITY);
	}

	@Override
	public NBTTagCompound getUpdateTag() {
		return writeToNBT(new NBTTagCompound());
	}

	@Nullable
	@Override
	public SPacketUpdateTileEntity getUpdatePacket() {
		return new SPacketUpdateTileEntity(getPos(), 0, getUpdateTag());
	}

	@Override
	public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
		readFromNBT(pkt.getNbtCompound());
	}

}

 

 

Client proxy

Spoiler

package thewizardmod.fluids;

import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fml.client.registry.ClientRegistry;

public class StartupClientOnly
{
  public static void preInitClientOnly()
  {
	  registerFluid(StartupCommon.itemFluidPoison, StartupCommon.blockFluidPoison, "poison");
	  registerFluid(StartupCommon.itemFluidMagic, StartupCommon.blockFluidMagic, "magic");

  
	  final int DEFAULT_ITEM_SUBTYPE = 0;
	  ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation("thewizardmod:tank", "inventory");
	  ModelLoader.setCustomModelResourceLocation(StartupCommon.itemBlockTank, DEFAULT_ITEM_SUBTYPE, itemModelResourceLocation);
	  
	  ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTank.class, new RendererTank());

  }


  public static void initClientOnly()
  {
  }

  public static void postInitClientOnly()
  {
  }

  public static void registerFluid(Item item, BlockFluidClassic fluidBlock, String name){
	  
	  final ModelResourceLocation modelResourceLocation = new ModelResourceLocation(fluidBlock.getRegistryName(), name);

	  ModelBakery.registerItemVariants(item);
	  
	  ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition() {

		@Override
		public ModelResourceLocation getModelLocation(ItemStack stack) {
			return modelResourceLocation;
		}
		  
	  });
	  
	  ModelLoader.setCustomStateMapper(fluidBlock, new StateMapperBase() {
			
			@Override
			protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
				return modelResourceLocation;
			}
	  });
	  
  }
  
}

 

 

Common proxy

Spoiler

package thewizardmod.fluids;

import net.minecraft.item.ItemBlock;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import thewizardmod.TheWizardMod;

public class StartupCommon
{

	public static FluidPoison fluidPoison = new FluidPoison();
	public static BlockFluidPoison blockFluidPoison;
	public static ItemBlock itemFluidPoison;
	
	public static FluidMagic fluidMagic = new FluidMagic();
	public static BlockFluidMagic blockFluidMagic;
	public static ItemBlock itemFluidMagic;
	

	  public static BlockTank blockTank;
	  public static ItemBlock itemBlockTank;
	
	public static void preInitCommon()
	{
		FluidRegistry.registerFluid(fluidPoison);
		fluidPoison.setUnlocalizedName("twm_fluid_poison");
		
		blockFluidPoison = new BlockFluidPoison(fluidPoison);
		
		blockFluidPoison.setRegistryName("blockFluid");
		blockFluidPoison.setUnlocalizedName("twm_fluid_poison");
	    GameRegistry.register(blockFluidPoison);


		itemFluidPoison = new ItemBlock(blockFluidPoison);
		itemFluidPoison.setRegistryName(blockFluidPoison.getRegistryName());
	    GameRegistry.register(itemFluidPoison);
	    
	    FluidRegistry.addBucketForFluid(fluidPoison);

	    
		FluidRegistry.registerFluid(fluidMagic);
		fluidMagic.setUnlocalizedName("twm_fluid_magic");
		
		blockFluidMagic = new BlockFluidMagic(fluidMagic);
		
		blockFluidMagic.setRegistryName("blockFluidMagic");
		blockFluidMagic.setUnlocalizedName("twm_fluid_magic");
	    GameRegistry.register(blockFluidMagic);


		itemFluidMagic = new ItemBlock(blockFluidMagic);
		itemFluidMagic.setRegistryName(blockFluidMagic.getRegistryName());
	    GameRegistry.register(itemFluidMagic);
	    
	    FluidRegistry.addBucketForFluid(fluidMagic);

	    
	    
	    blockTank = (BlockTank)(new BlockTank().setUnlocalizedName("twm_tank"));
	    blockTank.setRegistryName("tank");
	    GameRegistry.register(blockTank);

	    itemBlockTank = new ItemBlock(blockTank);
	    itemBlockTank.setRegistryName(blockTank.getRegistryName());
	    GameRegistry.register(itemBlockTank);

	    GameRegistry.registerTileEntity(TileEntityTank.class, TheWizardMod.MODID + "TileEntityTank");

	}

	public static void initCommon()
	{
	}

	public static void postInitCommon()
	{
	}
}

 

 

Posted

I got it. Taken out the line that reads the tag. There the old position is used and at this position is no tiele entity anymore at this time. Just comment out the line and it works.

 

	@Override
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
			ItemStack stack) {
		super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
		if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) {
			NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag");
//			worldIn.getTileEntity(pos).readFromNBT(tag);
			worldIn.getTileEntity(pos).markDirty();
		}
	}

 

Posted
On 9/11/2017 at 5:53 AM, diesieben07 said:
  • Do not use ITileEntityProvider.
  • The version of hasTileEntity you are overriding is deprecated.
  • Please use @Override when you intend to override methods.
  • There is no point in using equals to compare Item instances, use ==.
  • Put a breakpoint in ItemBlock.setTileEntityNBT and use the debugger to see what's going on exactly when you place the block.

I just did a clean up to my mod, according to the quote I switched from ITileEntityProvider to hasTileEntity() and createTileEntity(World, IBlockState). I'm curious about why ITileEntityProvider becomes deprecated? QwQ

My mod: SimElectricity - High Voltages, Electrical Power Transmission & Distribution

https://github.com/RoyalAliceAcademyOfSciences/SimElectricity

Posted
6 hours ago, Rikka0_0 said:

I just did a clean up to my mod, according to the quote I switched from ITileEntityProvider to hasTileEntity() and createTileEntity(World, IBlockState). I'm curious about why ITileEntityProvider becomes deprecated? QwQ

Notice that ITileEntityProivder methods use metadata while the methods in the Block class (added by Forge) use IBlockState

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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