Posted September 10, 20178 yr Hi, i have a tank, that works perfekt, renderer shows right amount, it keeps the data when disconnected and connected again. Just one problem. When i harvest the tank, it will get into my inventory, but it will loose it's data. After replacing, all fluid is gone. Here's the block class. Relevant code, that works on all my other tile entities is at the end of file. package thewizardmod.fluids; import java.util.ArrayList; import javax.annotation.Nullable; import com.google.common.collect.Lists; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidUtil; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import thewizardmod.Util.CapabilityUtils; public class BlockTank extends Block implements ITileEntityProvider{ public BlockTank() { super(Material.GLASS); this.setCreativeTab(CreativeTabs.MISC); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public boolean isOpaqueCube(IBlockState iBlockState) { return false; } @Override public boolean isFullCube(IBlockState iBlockState) { return false; } @Override public EnumBlockRenderType getRenderType(IBlockState iBlockState) { return EnumBlockRenderType.MODEL; } @Override public boolean hasTileEntity() { return true; } private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) { return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos); if (fluidHandler != null) { if(heldItem != null) { // If the bucket is not empty or filled with liquid magic, we don't want it if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000))) { // Try fill/empty the held fluid container from the tank boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn); //If the held item is a fluid container, stop processing here so it doesn't try to place its contents return FluidUtil.getFluidHandler(heldItem) != null; } } } return false; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityTank(); } @Override public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { int meta = state.getBlock().getMetaFromState(state); ItemStack ret = new ItemStack(this, 1, meta); NBTTagCompound compound = new NBTTagCompound(); TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos); NBTTagCompound tileEntityTag = new NBTTagCompound(); tileEntity.writeToNBT(tileEntityTag); compound.setTag("BlockEntityTag", tileEntityTag); ret.setTagCompound(compound); return Lists.newArrayList(ret); } @Override public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) { if (willHarvest) return true; return super.removedByPlayer(state, world, pos, player, willHarvest); } @Override public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) { super.harvestBlock(world, player, pos, state, tileEntity, tool); world.setBlockToAir(pos); } } Edited September 10, 20178 yr by Dustpuppy
September 10, 20178 yr Author If i remove it, what's the replacement? Just removing will cause the tank not working anymore.
September 10, 20178 yr Author Now the renderer is not working anymore. Was working before perfekt. I've fighted this beast the half day to get it working. Renderer Class package thewizardmod.fluids; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import org.lwjgl.opengl.GL11; import thewizardmod.Util.CapabilityUtils; public class RendererTank extends TileEntitySpecialRenderer<TileEntityTank>{ @Override public void renderTileEntityAt(TileEntityTank te, double x, double y, double z, float partialTicks, int destroyStage) { World world = Minecraft.getMinecraft().theWorld; final IFluidHandler fluidHandler = getFluidHandler(world, new BlockPos(te.getPos().getX(), te.getPos().getY(), te.getPos().getZ())); int capacity = fluidHandler.getTankProperties()[0].getCapacity(); FluidStack fluid = fluidHandler.getTankProperties()[0].getContents(); if (fluid != null) { GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.disableCull(); Tessellator tess = Tessellator.getInstance(); VertexBuffer buffer = tess.getBuffer(); buffer.setTranslation(x, y, z); bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); TextureAtlasSprite still = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getStill().toString()); TextureAtlasSprite flow = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getFlowing().toString()); double posY = 0.0625F + (0.9 * ((float) fluid.amount / (float) capacity)); float[] color = {1, 0, 0.3f, 0.3f}; float low = 0.0625F; float high = 0.0625F * 15; buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.setTranslation(0, 0, 0); GlStateManager.popMatrix(); } } private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) { return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null); } }
September 10, 20178 yr Author Block class package thewizardmod.fluids; import java.util.ArrayList; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidUtil; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import thewizardmod.Util.CapabilityUtils; import com.google.common.collect.Lists; public class BlockTank extends Block{ // implements ITileEntityProvider{ public BlockTank() { super(Material.GLASS); this.setCreativeTab(CreativeTabs.MISC); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public boolean isOpaqueCube(IBlockState iBlockState) { return false; } @Override public boolean isFullCube(IBlockState iBlockState) { return false; } @Override public EnumBlockRenderType getRenderType(IBlockState iBlockState) { return EnumBlockRenderType.MODEL; } @Override public boolean hasTileEntity() { return true; } private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) { return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos); if (fluidHandler != null) { if(heldItem != null) { // If the bucket is not empty or filled with liquid magic, we don't want it if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000))) { // Try fill/empty the held fluid container from the tank boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn); //If the held item is a fluid container, stop processing here so it doesn't try to place its contents return FluidUtil.getFluidHandler(heldItem) != null; } } } return false; } /* @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityTank(); } */ @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityTank(); } @Override public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { int meta = state.getBlock().getMetaFromState(state); ItemStack ret = new ItemStack(this, 1, meta); NBTTagCompound compound = new NBTTagCompound(); TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos); NBTTagCompound tileEntityTag = new NBTTagCompound(); tileEntity.writeToNBT(tileEntityTag); compound.setTag("BlockEntityTag", tileEntityTag); ret.setTagCompound(compound); return Lists.newArrayList(ret); } @Override public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) { if (willHarvest) return true; return super.removedByPlayer(state, world, pos, player, willHarvest); } @Override public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) { super.harvestBlock(world, player, pos, state, tileEntity, tool); world.setBlockToAir(pos); } } This works, but the renderer is not working anymore now. The tank it self take the fluid and i can take it out with an empty bucket.
September 10, 20178 yr Author The special renderer. Like it was before, it was rendering the filling of the tank. Now it's not showing it anymore.
September 10, 20178 yr Author OK, command back. The renderer works again. No idea, why he stucks. But the tank still will loose the data, when harvested.
September 10, 20178 yr Author Ok, debugger and me are not best friends, but as i see, it will not get into it. Have a break point at the first line of ItemBlock.setTileEntityNBT and it will not stop Edited September 10, 20178 yr by Dustpuppy
September 10, 20178 yr Author Yes, running in debug mode. Breakpoint again without result (not breaking).
September 10, 20178 yr Author Sorry, that i am not fit in everything. I've started coding in Java just 5 weeks ago.
September 10, 20178 yr Author I open the class and set a breakpoint, like i do normaly in my own code. I think, this is the wrong way to do.
September 10, 20178 yr Author I right click left of the code line and toggle breakpoint. Then i start in debugger mode.
September 10, 20178 yr Author Ha! Changed in block class this @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { super.onBlockPlacedBy(worldIn, pos, state, placer, stack); if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) { NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag"); worldIn.getTileEntity(pos).readFromNBT(tag); worldIn.getTileEntity(pos).markDirty(); } } And catched in the renderer class, that he will not render, if tileentity is null. Now i got an error [Client thread/ERROR]: Received invalid update packet for null tile entity at BlockPos{x=428, y=4, z=165} with data: {FluidName:"fluid_magic",Amount:2000,x:428,y:4,z:165,id:"thewizardmodTileEntityTank"} This is strange. The tile entity is null, but he knows the amount of fluid in it.
September 10, 20178 yr Author Hmmm...i get this error, if i place the tank at another position. If i place it at it's old position, everything is ok.
September 10, 20178 yr Author Ok, here is everything, that has to do with the tank. Block class Spoiler package thewizardmod.fluids; import java.util.ArrayList; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidUtil; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import thewizardmod.Util.CapabilityUtils; import com.google.common.collect.Lists; public class BlockTank extends Block{ // implements ITileEntityProvider{ public BlockTank() { super(Material.GLASS); this.setCreativeTab(CreativeTabs.MISC); } @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public boolean isOpaqueCube(IBlockState iBlockState) { return false; } @Override public boolean isFullCube(IBlockState iBlockState) { return false; } @Override public EnumBlockRenderType getRenderType(IBlockState iBlockState) { return EnumBlockRenderType.MODEL; } @Override public boolean hasTileEntity() { return true; } private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) { return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { final IFluidHandler fluidHandler = getFluidHandler(worldIn, pos); if (fluidHandler != null) { if(heldItem != null) { // If the bucket is not empty or filled with liquid magic, we don't want it if (heldItem.getItem().equals(Items.BUCKET) || FluidUtil.getFluidContained(heldItem).isFluidEqual(new FluidStack(StartupCommon.fluidMagic, 1000))) { // Try fill/empty the held fluid container from the tank boolean success = FluidUtil.interactWithFluidHandler(heldItem, fluidHandler, playerIn); //If the held item is a fluid container, stop processing here so it doesn't try to place its contents return FluidUtil.getFluidHandler(heldItem) != null; } } } return false; } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileEntityTank(); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { super.onBlockPlacedBy(worldIn, pos, state, placer, stack); if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) { NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag"); worldIn.getTileEntity(pos).readFromNBT(tag); worldIn.getTileEntity(pos).markDirty(); } } @Override public final ArrayList<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { int meta = state.getBlock().getMetaFromState(state); ItemStack ret = new ItemStack(this, 1, meta); NBTTagCompound compound = new NBTTagCompound(); TileEntityTank tileEntity = (TileEntityTank) world.getTileEntity(pos); NBTTagCompound tileEntityTag = new NBTTagCompound(); tileEntity.writeToNBT(tileEntityTag); compound.setTag("BlockEntityTag", tileEntityTag); ret.setTagCompound(compound); return Lists.newArrayList(ret); } @Override public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) { if (willHarvest) return true; return super.removedByPlayer(state, world, pos, player, willHarvest); } @Override public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity tileEntity, ItemStack tool) { super.harvestBlock(world, player, pos, state, tileEntity, tool); world.setBlockToAir(pos); } } Tile entity Spoiler package thewizardmod.fluids; import javax.annotation.Nullable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.capability.TileFluidHandler; public class TileEntityTank extends TileFluidHandler{ public static final int CAPACITY = 10 * Fluid.BUCKET_VOLUME; public TileEntityTank() { tank = new FluidTankWithTile(this, CAPACITY); } @Override public NBTTagCompound getUpdateTag() { return writeToNBT(new NBTTagCompound()); } @Nullable @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(getPos(), 0, getUpdateTag()); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { readFromNBT(pkt.getNbtCompound()); } } Renderer Spoiler package thewizardmod.fluids; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import org.lwjgl.opengl.GL11; import thewizardmod.Util.CapabilityUtils; public class RendererTank extends TileEntitySpecialRenderer<TileEntityTank>{ @Override public void renderTileEntityAt(TileEntityTank te, double x, double y, double z, float partialTicks, int destroyStage) { World world = Minecraft.getMinecraft().theWorld; final IFluidHandler fluidHandler = getFluidHandler(world, new BlockPos(te.getPos().getX(), te.getPos().getY(), te.getPos().getZ())); if(fluidHandler != null) { int capacity = fluidHandler.getTankProperties()[0].getCapacity(); FluidStack fluid = fluidHandler.getTankProperties()[0].getContents(); if (fluid != null) { GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.disableCull(); Tessellator tess = Tessellator.getInstance(); VertexBuffer buffer = tess.getBuffer(); buffer.setTranslation(x, y, z); bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); TextureAtlasSprite still = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getStill().toString()); TextureAtlasSprite flow = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(fluid.getFluid().getFlowing().toString()); double posY = 0.0625F + (0.9 * ((float) fluid.amount / (float) capacity)); float[] color = {1, 0, 0.3f, 0.3f}; float low = 0.0625F; float high = 0.0625F * 15; buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( high, 1F/16F, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, low).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, posY, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( high, 1F/16F, high).tex(still.getInterpolatedU( 4), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.pos( low, 1F/16F, low).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, 1F/16F, high).tex(still.getInterpolatedU(12), still.getInterpolatedV(15)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, high).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); buffer.pos( low, posY, low).tex(still.getInterpolatedU(12), still.getInterpolatedV( 1)).color(color[0], color[1], color[2], color[3]).endVertex(); tess.draw(); buffer.setTranslation(0, 0, 0); GlStateManager.popMatrix(); } } } private IFluidHandler getFluidHandler(IBlockAccess world, BlockPos pos) { return CapabilityUtils.getCapability(world.getTileEntity(pos), CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null); } } Two utility classes i've taken from someone else Spoiler package thewizardmod.fluids; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidEvent.FluidDrainingEvent; import net.minecraftforge.fluids.FluidEvent.FluidFillingEvent; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidTank; /** * An extension of {@link FluidTank} that sets the {@link FluidTank#tile} field, so {@link FluidDrainingEvent} and {@link FluidFillingEvent} are fired. * * @author Choonster */ public class FluidTankWithTile extends FluidTank { public FluidTankWithTile(TileEntity tileEntity, int capacity) { super(capacity); tile = tileEntity; } public FluidTankWithTile(TileEntity tileEntity, FluidStack stack, int capacity) { super(stack, capacity); tile = tileEntity; } public FluidTankWithTile(TileEntity tileEntity, Fluid fluid, int amount, int capacity) { super(fluid, amount, capacity); tile = tileEntity; } } package thewizardmod.fluids; import javax.annotation.Nullable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.capability.TileFluidHandler; public class TileEntityTank extends TileFluidHandler{ public static final int CAPACITY = 10 * Fluid.BUCKET_VOLUME; public TileEntityTank() { tank = new FluidTankWithTile(this, CAPACITY); } @Override public NBTTagCompound getUpdateTag() { return writeToNBT(new NBTTagCompound()); } @Nullable @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(getPos(), 0, getUpdateTag()); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { readFromNBT(pkt.getNbtCompound()); } } Client proxy Spoiler package thewizardmod.fluids; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.StateMapperBase; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fml.client.registry.ClientRegistry; public class StartupClientOnly { public static void preInitClientOnly() { registerFluid(StartupCommon.itemFluidPoison, StartupCommon.blockFluidPoison, "poison"); registerFluid(StartupCommon.itemFluidMagic, StartupCommon.blockFluidMagic, "magic"); final int DEFAULT_ITEM_SUBTYPE = 0; ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation("thewizardmod:tank", "inventory"); ModelLoader.setCustomModelResourceLocation(StartupCommon.itemBlockTank, DEFAULT_ITEM_SUBTYPE, itemModelResourceLocation); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTank.class, new RendererTank()); } public static void initClientOnly() { } public static void postInitClientOnly() { } public static void registerFluid(Item item, BlockFluidClassic fluidBlock, String name){ final ModelResourceLocation modelResourceLocation = new ModelResourceLocation(fluidBlock.getRegistryName(), name); ModelBakery.registerItemVariants(item); ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { return modelResourceLocation; } }); ModelLoader.setCustomStateMapper(fluidBlock, new StateMapperBase() { @Override protected ModelResourceLocation getModelResourceLocation(IBlockState state) { return modelResourceLocation; } }); } } Common proxy Spoiler package thewizardmod.fluids; import net.minecraft.item.ItemBlock; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import thewizardmod.TheWizardMod; public class StartupCommon { public static FluidPoison fluidPoison = new FluidPoison(); public static BlockFluidPoison blockFluidPoison; public static ItemBlock itemFluidPoison; public static FluidMagic fluidMagic = new FluidMagic(); public static BlockFluidMagic blockFluidMagic; public static ItemBlock itemFluidMagic; public static BlockTank blockTank; public static ItemBlock itemBlockTank; public static void preInitCommon() { FluidRegistry.registerFluid(fluidPoison); fluidPoison.setUnlocalizedName("twm_fluid_poison"); blockFluidPoison = new BlockFluidPoison(fluidPoison); blockFluidPoison.setRegistryName("blockFluid"); blockFluidPoison.setUnlocalizedName("twm_fluid_poison"); GameRegistry.register(blockFluidPoison); itemFluidPoison = new ItemBlock(blockFluidPoison); itemFluidPoison.setRegistryName(blockFluidPoison.getRegistryName()); GameRegistry.register(itemFluidPoison); FluidRegistry.addBucketForFluid(fluidPoison); FluidRegistry.registerFluid(fluidMagic); fluidMagic.setUnlocalizedName("twm_fluid_magic"); blockFluidMagic = new BlockFluidMagic(fluidMagic); blockFluidMagic.setRegistryName("blockFluidMagic"); blockFluidMagic.setUnlocalizedName("twm_fluid_magic"); GameRegistry.register(blockFluidMagic); itemFluidMagic = new ItemBlock(blockFluidMagic); itemFluidMagic.setRegistryName(blockFluidMagic.getRegistryName()); GameRegistry.register(itemFluidMagic); FluidRegistry.addBucketForFluid(fluidMagic); blockTank = (BlockTank)(new BlockTank().setUnlocalizedName("twm_tank")); blockTank.setRegistryName("tank"); GameRegistry.register(blockTank); itemBlockTank = new ItemBlock(blockTank); itemBlockTank.setRegistryName(blockTank.getRegistryName()); GameRegistry.register(itemBlockTank); GameRegistry.registerTileEntity(TileEntityTank.class, TheWizardMod.MODID + "TileEntityTank"); } public static void initCommon() { } public static void postInitCommon() { } }
September 10, 20178 yr Author Finaly i got it to github (i hope). https://github.com/dustpuppy/wizardmod
September 10, 20178 yr Author I got it. Taken out the line that reads the tag. There the old position is used and at this position is no tiele entity anymore at this time. Just comment out the line and it works. @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { super.onBlockPlacedBy(worldIn, pos, state, placer, stack); if (stack.hasTagCompound() && stack.getTagCompound().hasKey("BlockEntityTag")) { NBTTagCompound tag = stack.getTagCompound().getCompoundTag("BlockEntityTag"); // worldIn.getTileEntity(pos).readFromNBT(tag); worldIn.getTileEntity(pos).markDirty(); } }
September 11, 20178 yr *obsolete* can't seem to be able to delete this though Edited September 11, 20178 yr by lexy
September 19, 20178 yr On 9/11/2017 at 5:53 AM, diesieben07 said: Do not use ITileEntityProvider. The version of hasTileEntity you are overriding is deprecated. Please use @Override when you intend to override methods. There is no point in using equals to compare Item instances, use ==. Put a breakpoint in ItemBlock.setTileEntityNBT and use the debugger to see what's going on exactly when you place the block. I just did a clean up to my mod, according to the quote I switched from ITileEntityProvider to hasTileEntity() and createTileEntity(World, IBlockState). I'm curious about why ITileEntityProvider becomes deprecated? QwQ My mod: SimElectricity - High Voltages, Electrical Power Transmission & Distribution https://github.com/RoyalAliceAcademyOfSciences/SimElectricity
September 19, 20178 yr 6 hours ago, Rikka0_0 said: I just did a clean up to my mod, according to the quote I switched from ITileEntityProvider to hasTileEntity() and createTileEntity(World, IBlockState). I'm curious about why ITileEntityProvider becomes deprecated? QwQ Notice that ITileEntityProivder methods use metadata while the methods in the Block class (added by Forge) use IBlockState Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.