Posted September 18, 20178 yr Is it a good idea to use FastTESR over a TileEntitySpecialRenderer when rendering content that rotates? Since that would require "manually" transforming every single quad on the cpu. Or is that one of those cases where you'd be better of using a "regular" TESR and the Matrix Stack? PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
September 19, 20178 yr Make the non-moving part a standard block model. Make the moving part (and only the moving part) a TESR. I believe that FastTESR is sufficient, I am not current on that knowledge on account of having not needed a TESR at all in some time. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 19, 20178 yr Author Well, the non moving part already is a block model. There seems to be some relation between extended block models and AnimationTESR, which is something I have to look into. It would be nice to have users modify animated model parts in the json files, but as far as I can tell AnimationTESR is only translates the bufferbuilders contents. I was just wondering what would be the most efficient solution but I guess I just have to try both and benchmark them against each other. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.