Differentiation Posted September 21, 2017 Posted September 21, 2017 (edited) Hey, so I have this class that allows the player to Double Jump, however, I want it to spawn particles. So I created a packet to send particles to all clients but that doesn't work I'm not too sure what I'm doing wrong here. Please help. Class: [SOLVED] Leave feedback below. Thanks! Edited October 27, 2017 by Differentiation Quote
Draco18s Posted September 21, 2017 Posted September 21, 2017 (edited) Packets. ((EntityPlayerSP)p) You can't just do this. This code will crash a dedicated server and even in single player it's reaching across logical sides. You must have the client tell the server "my user pressed this key" and the server needs to be the one to figure out what happens. Edited September 21, 2017 by Draco18s 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Differentiation Posted September 21, 2017 Author Posted September 21, 2017 I thought I needed to send the server packets for the particles, etc. but turns out I need to make sure the server knows the player jumped Thank you so much! Quote
Differentiation Posted September 21, 2017 Author Posted September 21, 2017 On 9/21/2017 at 7:40 PM, Draco18s said: Packets. ((EntityPlayerSP)p) You can't just do this. This code will crash a dedicated server and even in single player it's reaching across logical sides. You must have the client tell the server "my user pressed this key" and the server needs to be the one to figure out what happens. Expand So I should send a packet to the server saying the player jumped and then execute the events in the Armor Tick Event? Quote
Draco18s Posted September 22, 2017 Posted September 22, 2017 No, you execute the code that is currently on the armor in the packet handler (but you need to check that the player is wearing the armor first). 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.