Posted September 23, 20177 yr Hi, i can't get leaves decay working. I tried now to put this in my client proxy before loading the item model ModelLoader.setCustomStateMapper(StartupCommon.blockCherryLeaves, new StateMap.Builder().ignore(new IProperty[] {StartupCommon.blockCherryLeaves.DECAYABLE}).ignore(new IProperty[] {StartupCommon.blockCherryLeaves.CHECK_DECAY}).build()); I've tried it with a json file with the property. { "variants": { "normal": { "model": "thewizardmod:cherry_leaves" }, "check_decay=false, decayable=false": { "model": "thewizardmod:cherry_leaves" }, "check_decay=true, decayable=false": { "model": "thewizardmod:cherry_leaves" }, "check_decay=false, decayable=true": { "model": "thewizardmod:cherry_leaves" }, "check_decay=true, decayable=true": { "model": "thewizardmod:cherry_leaves" } } } I allways get this error message. java.lang.IllegalArgumentException: Cannot get property PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in BlockStateContainer{block=thewizardmod:cherry_leaves, properties=[]} This is my leaves class Spoiler package thewizardmod.Tree; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class CherryLeaves extends Block { public static final PropertyBool DECAYABLE = PropertyBool.create("decayable"); public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay"); protected boolean leavesFancy; int[] surroundings; public CherryLeaves() { super(Material.LEAVES); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); this.setHardness(0.2F); this.setLightOpacity(1); this.setSoundType(SoundType.PLANT); } @SideOnly(Side.CLIENT) public int getRenderColor(IBlockState state) { return 0x0FF00; } @SideOnly(Side.CLIENT) public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) { IBlockState iblockstate = worldIn.getBlockState(pos); return 0x0FF00; } public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { int i = 1; int j = 2; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2))) { for (int j1 = -1; j1 <= 1; ++j1) { for (int k1 = -1; k1 <= 1; ++k1) { for (int l1 = -1; l1 <= 1; ++l1) { BlockPos blockpos = pos.add(j1, k1, l1); IBlockState iblockstate = worldIn.getBlockState(blockpos); } } } } } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue()) { int i = 4; int j = 5; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); int j1 = 32; int k1 = 1024; int l1 = 16; if (this.surroundings == null) { this.surroundings = new int[32768]; } if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5))) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int i2 = -4; i2 <= 4; ++i2) { for (int j2 = -4; j2 <= 4; ++j2) { for (int k2 = -4; k2 <= 4; ++k2) { IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2)); Block block = iblockstate.getBlock(); if (block != Blocks.LOG && block != Blocks.LOG2) { if (iblockstate.getMaterial() == Material.LEAVES) { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2; } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1; } } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0; } } } } for (int i3 = 1; i3 <= 4; ++i3) { for (int j3 = -4; j3 <= 4; ++j3) { for (int k3 = -4; k3 <= 4; ++k3) { for (int l3 = -4; l3 <= 4; ++l3) { if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1) { if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3; } } } } } } } if (l >= 0) { worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4); } else { this.destroy(worldIn, pos); } } } } public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { if (worldIn.isRainingAt(pos.up()) && !worldIn.getBlockState(pos.down()).isFullyOpaque() && rand.nextInt(15) == 1) { double d0 = (double)((float)pos.getX() + rand.nextFloat()); double d1 = (double)pos.getY() - 0.05D; double d2 = (double)((float)pos.getZ() + rand.nextFloat()); worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); } } private void destroy(World worldIn, BlockPos pos) { this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0); worldIn.setBlockToAir(pos); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return random.nextInt(20) == 0 ? 1 : 0; } @Nullable /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(StartupCommon.blockCherrySapling); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { if (!worldIn.isRemote) { int i = this.getSaplingDropChance(state); if (fortune > 0) { i -= 2 << fortune; if (i < 10) { i = 10; } } if (worldIn.rand.nextInt(i) == 0) { Item item = this.getItemDropped(state, worldIn.rand, fortune); spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state))); } i = this.getFruitDropChance(); if (fortune > 0) { i -= 10 << fortune; if (i < 40) { i = 40; } } this.dropFruit(worldIn, pos, state, i); } } protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance) { int i = new Random().nextInt(chance); if (i == 0){ spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry)); } } protected int getFruitDropChance() { return 80; } protected int getSaplingDropChance(IBlockState state) { return 20; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return Blocks.LEAVES.isOpaqueCube(state); } /** * Pass true to draw this block using fancy graphics, or false for fast graphics. */ public void setGraphicsLevel(boolean fancy) { this.leavesFancy = fancy; } public BlockRenderLayer getBlockLayer() { return Blocks.LEAVES.getBlockLayer(); } public boolean isVisuallyOpaque() { return false; } public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { setGraphicsLevel(!isOpaqueCube(blockState)); return super.shouldSideBeRendered(blockState, blockAccess, pos, side); } @Override public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) { return 60; } @Override public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) { return 30; } @Override public MapColor getMapColor(IBlockState state) { return damageDropped(state) == 1 ? MapColor.LIGHT_BLUE : super.getMapColor(state); } // @Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; } @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; } @Override public void beginLeavesDecay(IBlockState state, World world, BlockPos pos) { if (!(Boolean)state.getValue(CHECK_DECAY)) { world.setBlockState(pos, state.withProperty(CHECK_DECAY, true), 4); } } }
September 23, 20177 yr You need to override createBlockState in your block class, and return a new BlockStateContainer constructed with all the properties you want your block to have.
September 23, 20177 yr Also, CHECK_DECAY and DECAYABLE already exist in BlockLeaves. Rather than create a new property with the same name and same allowed values, just use the one that already exists. (It's a compatibility thing: if some other mod wants to manipulate with states of your block, but your block doesn't have the desired property (because you created a new one), they can't fiddle with it). Edited September 23, 20177 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author 16 minutes ago, Jay Avery said: You need to override createBlockState in your block class, and return a new BlockStateContainer constructed with all the properties you want your block to have. You mean this? setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true)); Then it will cause the same error, just it comes during loading and not, when the leaves are generated.
September 23, 20177 yr 6 minutes ago, Dustpuppy said: You mean this? setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true)); Then it will cause the same error, just it comes during loading and not, when the leaves are generated. Nope. https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/block/BlockAxel.java#L60-L63 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author I don't get it. Is there another way to get decay, then with blockstates?
September 23, 20177 yr 3 hours ago, Dustpuppy said: I don't get it. Is there another way to get decay, then with blockstates? Jesus mother frakking Christ. You need to add that function to your class and tell the game about your state objects. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author I did. Result is, that the error is gone, i have a model error now and the black-pink blocks also don't decay. Spoiler package thewizardmod.Tree; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.BlockLeaves; import net.minecraft.block.BlockPlanks.EnumType; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import akka.actor.Props; public class CherryLeaves extends BlockLeaves { public static final PropertyBool DECAYABLE = PropertyBool.create("decayable"); public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay"); protected boolean leavesFancy; int[] surroundings; public CherryLeaves() { super(); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); this.setHardness(0.2F); this.setLightOpacity(1); this.setSoundType(SoundType.PLANT); setDefaultState(blockState.getBaseState().withProperty(CHECK_DECAY, true).withProperty(DECAYABLE, true)); } @SideOnly(Side.CLIENT) public int getRenderColor(IBlockState state) { return 0x00FF00; } @SideOnly(Side.CLIENT) public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) { IBlockState iblockstate = worldIn.getBlockState(pos); return 0x00FF00; } public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { int i = 1; int j = 2; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); if (worldIn.isAreaLoaded(new BlockPos(k - 2, l - 2, i1 - 2), new BlockPos(k + 2, l + 2, i1 + 2))) { for (int j1 = -1; j1 <= 1; ++j1) { for (int k1 = -1; k1 <= 1; ++k1) { for (int l1 = -1; l1 <= 1; ++l1) { BlockPos blockpos = pos.add(j1, k1, l1); IBlockState iblockstate = worldIn.getBlockState(blockpos); } } } } } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean)state.getValue(DECAYABLE)).booleanValue()) { int i = 4; int j = 5; int k = pos.getX(); int l = pos.getY(); int i1 = pos.getZ(); int j1 = 32; int k1 = 1024; int l1 = 16; if (this.surroundings == null) { this.surroundings = new int[32768]; } if (worldIn.isAreaLoaded(new BlockPos(k - 5, l - 5, i1 - 5), new BlockPos(k + 5, l + 5, i1 + 5))) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int i2 = -4; i2 <= 4; ++i2) { for (int j2 = -4; j2 <= 4; ++j2) { for (int k2 = -4; k2 <= 4; ++k2) { IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2)); Block block = iblockstate.getBlock(); if (block != Blocks.LOG && block != Blocks.LOG2) { if (iblockstate.getMaterial() == Material.LEAVES) { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2; } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1; } } else { this.surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0; } } } } for (int i3 = 1; i3 <= 4; ++i3) { for (int j3 = -4; j3 <= 4; ++j3) { for (int k3 = -4; k3 <= 4; ++k3) { for (int l3 = -4; l3 <= 4; ++l3) { if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1) { if (this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3; } if (this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2) { this.surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3; } } } } } } } if (l >= 0) { worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4); } else { this.destroy(worldIn, pos); } } } } public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { if (worldIn.isRainingAt(pos.up()) && !worldIn.getBlockState(pos.down()).isFullyOpaque() && rand.nextInt(15) == 1) { double d0 = (double)((float)pos.getX() + rand.nextFloat()); double d1 = (double)pos.getY() - 0.05D; double d2 = (double)((float)pos.getZ() + rand.nextFloat()); worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); } } private void destroy(World worldIn, BlockPos pos) { this.dropBlockAsItem(worldIn, pos, worldIn.getBlockState(pos), 0); worldIn.setBlockToAir(pos); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return random.nextInt(20) == 0 ? 1 : 0; } @Nullable /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(StartupCommon.blockCherrySapling); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { if (!worldIn.isRemote) { int i = this.getSaplingDropChance(state); if (fortune > 0) { i -= 2 << fortune; if (i < 10) { i = 10; } } if (worldIn.rand.nextInt(i) == 0) { Item item = this.getItemDropped(state, worldIn.rand, fortune); spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state))); } i = this.getFruitDropChance(); if (fortune > 0) { i -= 10 << fortune; if (i < 40) { i = 40; } } this.dropFruit(worldIn, pos, state, i); } } protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance) { int i = new Random().nextInt(chance); if (i == 0){ spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry)); } } protected int getFruitDropChance() { return 80; } protected int getSaplingDropChance(IBlockState state) { return 20; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return Blocks.LEAVES.isOpaqueCube(state); } /** * Pass true to draw this block using fancy graphics, or false for fast graphics. */ public void setGraphicsLevel(boolean fancy) { this.leavesFancy = fancy; } public BlockRenderLayer getBlockLayer() { return Blocks.LEAVES.getBlockLayer(); } public boolean isVisuallyOpaque() { return false; } public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { setGraphicsLevel(!isOpaqueCube(blockState)); return super.shouldSideBeRendered(blockState, blockAccess, pos, side); } @Override public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) { return 60; } @Override public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) { return 30; } @Override public MapColor getMapColor(IBlockState state) { return damageDropped(state) == 1 ? MapColor.LIGHT_BLUE : super.getMapColor(state); } @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(DECAYABLE, (meta & 0x4) == 0).withProperty(CHECK_DECAY, (meta & 0x8) > 0); } @Override public int getMetaFromState(IBlockState state) { int i = 0 ; if (!state.getValue(DECAYABLE).booleanValue()) { i = 0; } if (state.getValue(CHECK_DECAY).booleanValue()) { i |= 0x4; } return i; } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { CHECK_DECAY, DECAYABLE }); } @Override public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) { return null; } @Override public EnumType getWoodType(int meta) { return null; } }
September 23, 20177 yr Show the error. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author [21:42:09] [Client thread/ERROR] [FML]: Exception loading model for variant thewizardmod:cherry_leaves#check_decay=false,decayable=true for blockstate "thewizardmod:cherry_leaves[check_decay=false,decayable=true]" net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model thewizardmod:cherry_leaves#check_decay=false,decayable=true with loader VariantLoader.INSTANCE, skipping
September 23, 20177 yr Author All i want is a single tree with leaves and logs. Logs are working. just the leaves don't.
September 23, 20177 yr check_decay=false,decayable=true does not equal: check_decay=false, decayable=true Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author F***ing json shit. Ok, models are back now. but still no decay. I will take out the update part. With extends blockleaves i don't need it.
September 23, 20177 yr You do not appear to have getMetaFromState or getStateFromMeta methods. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author Yes, i have. But there's something wrong with. Now the leaves are decaying...but on the trees.
September 23, 20177 yr int i = 0 ; if (!state.getValue(DECAYABLE).booleanValue()) { i = 0; } i will never be 1, DECAYABLE is not encoded in metadata. if (state.getValue(CHECK_DECAY).booleanValue()) { i |= 0x4; } DECAYABLE, (meta & 0x4) == 0 Here you check bit 4 (where you encoded CHECK_DECAY) and if that bit is 0, you set DECAYABLE to true. CHECK_DECAY, (meta & 0x8) > 0 Here you check bit 8 (which is never set) and if set, set CHECK_DECAY to true. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr The two functions need to mirror each other. Otherwise you'll put down green wool, save the game, load the game, and have pink wool. Here's vanilla's BlockNewLeaves: public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((BlockPlanks.EnumType)state.getValue(VARIANT)).getMetadata() - 4; //you don't need this and that's fine if (!((Boolean)state.getValue(DECAYABLE)).booleanValue()) { i |= 4; //yours says i = 0 } if (((Boolean)state.getValue(CHECK_DECAY)).booleanValue()) { i |= 8; //yours says i |= 4 } return i; } Also, there's literally no reason not to extend BlockLeaves and let it do most of the work. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author I am down now to this. Now it decays the leaves on the tree. Spoiler package thewizardmod.Tree; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.BlockLeaves; import net.minecraft.block.BlockPlanks.EnumType; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import akka.actor.Props; public class CherryLeaves extends BlockLeaves { public static final PropertyBool DECAYABLE = PropertyBool.create("decayable"); public static final PropertyBool CHECK_DECAY = PropertyBool.create("check_decay"); protected boolean leavesFancy; int[] surroundings; public CherryLeaves() { super(); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.DECORATIONS); this.setHardness(0.2F); this.setLightOpacity(1); this.setSoundType(SoundType.PLANT); this.setDefaultState(this.blockState.getBaseState().withProperty(CHECK_DECAY, Boolean.valueOf(true)).withProperty(DECAYABLE, Boolean.valueOf(true))); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return random.nextInt(20) == 0 ? 1 : 0; } @Nullable /** * Get the Item that this Block should drop when harvested. */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(StartupCommon.blockCherrySapling); } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { if (!worldIn.isRemote) { int i = this.getSaplingDropChance(state); if (fortune > 0) { i -= 2 << fortune; if (i < 10) { i = 10; } } if (worldIn.rand.nextInt(i) == 0) { Item item = this.getItemDropped(state, worldIn.rand, fortune); spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state))); } i = this.getFruitDropChance(); if (fortune > 0) { i -= 10 << fortune; if (i < 40) { i = 40; } } this.dropFruit(worldIn, pos, state, i); } } protected void dropFruit(World worldIn, BlockPos pos, IBlockState state, int chance) { int i = new Random().nextInt(chance); if (i == 0){ spawnAsEntity(worldIn, pos, new ItemStack(thewizardmod.items.StartupCommon.cherry)); } } protected int getFruitDropChance() { return 80; } protected int getSaplingDropChance(IBlockState state) { return 20; } public boolean isOpaqueCube(IBlockState state) { return Blocks.LEAVES.isOpaqueCube(state); } public void setGraphicsLevel(boolean fancy) { this.leavesFancy = fancy; } public BlockRenderLayer getBlockLayer() { return Blocks.LEAVES.getBlockLayer(); } public boolean isVisuallyOpaque() { return false; } public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { setGraphicsLevel(!isOpaqueCube(blockState)); return super.shouldSideBeRendered(blockState, blockAccess, pos, side); } @Override public int getFlammability(IBlockAccess world, BlockPos pos, EnumFacing face) { return 60; } @Override public int getFireSpreadSpeed(IBlockAccess world, BlockPos pos, EnumFacing face) { return 30; } @Override public boolean isLeaves(IBlockState state, IBlockAccess world, BlockPos pos){ return true; } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(DECAYABLE, (meta & 0x4) == 0).withProperty(CHECK_DECAY, (meta & 0x8) > 0); } @Override public int getMetaFromState(IBlockState state) { int i = 0 ; if (!state.getValue(DECAYABLE).booleanValue()) { i |= 4; } if (state.getValue(CHECK_DECAY).booleanValue()) { i |= 8; } return i; } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { CHECK_DECAY, DECAYABLE }); } @Override public List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune) { IBlockState state = world.getBlockState(pos); return new java.util.ArrayList(java.util.Arrays.asList(new ItemStack(this, 1, 0))); } @Override public EnumType getWoodType(int meta) { return null; } } Why? I am extending BlockLeaves.
September 23, 20177 yr Well, one point of using BlockLeaves as a base is that it already has a DECAYABLE and CHECK_DECAY properties. You don't need to recreate them. (Seriously, look at BlockLeavesNew: it doesn't have a DECAYABLE or CHECK_DECAY declaration) Does your log block override canSustainLeaves()? Also, be sure to generate a new world. Your existing leaves aren't going to load from disk properly. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 23, 20177 yr Author YOU ARE THE MAN! You did it! Just now, Draco18s said: Does your log block override canSustainLeaves()? That was the problem. Thank you, thank you, thank you
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