Posted September 25, 20177 yr I was looking at the assets for Forge for the universal bucket and i'm a bit confused. If I follow the constructor for UniversalBucket I see it is called during the item registry event where it is given the registry name "bucketfilled". However, in the assets I can't find anything by that name. There is an model called bucket.json which contains: { "parent": "item/generated", "textures": { "layer0": "forge:items/bucket_base" } } and there are three textures called bucket_base.png, bucket_cover.png, and bucket_fluid.png. But I don't see how the model above enables those other parts (i.e. making it look filled). Also there is a blockstate json called dynbucket.json that contains: { "forge_marker": 1, "variants": { "inventory": { "model": "forge:forgebucket", "textures": { "base": "forge:items/bucket_base", "fluid": "forge:items/bucket_fluid", "cover": "forge:items/bucket_cover" }, "transform": "forge:default-item", "custom": { "fluid": "water", "flipGas": true } } } } but the weird thing about that is that it references a model called forge:forgebucket which doesn't exist (at least in these asset paths). So what's going on -- none of these really match up. Is there some other asset directory for Forge? Or is UniversalBucket getting it's models and textures in another way? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
September 25, 20177 yr forge:forgebucket would be a internally constructed code-model. It won't exist in the assets at all (fluid block models are done the same way). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 25, 20177 yr Author Nevermind, I see it has a custom model loader. I guess I missed it when I was looking through before... Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.