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Posted

The registering seems to work, but every time i summon my entity, the screen freezes and turns light bluish and then crashes. Not sure what the reason of this is, i have checked the error log, but couldn't really figure out what was going wrong. So basically, i have extended the model from the zombie model to my own entity since i didn't want to go through the trouble of making my own. Then i have extended RenderLiving in my render class. Registered my entity in a class called ModEntities and also registered the rendering in my client proxy. 

 

Here is the gist and also error log - https://gist.github.com/triphion/0d43a1486a2919a8248b4445c6f27392

Edited by Triphion

  • Author

Because the other version is also deprecated, and i do not know of any other solutions. And what is the non depricated method of doing this?

Edited by Triphion

Quote

    /**
     * Register an entity rendering handler. This will, after mod initialization, be inserted into the main
     * render map for entities.
     * Call this during Initialization phase.
     *
     * @deprecated use the factory version during Preinitialization.
     * TODO Will be removed in 1.11.
     */

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Okey, so the game isn't crashing now, but my entity is invisible for some reason. Any ideas where this problem originates? 

Quote

        RenderingRegistry.registerEntityRenderingHandler(EntityHarog.class, new RenderHarog(Minecraft.getMinecraft().getRenderManager()));

This should've done the registering right? I did this in the client proxy Init.

 

EDIT: Fixed it, thanks to both of you. ^^ 

Edited by Triphion

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