Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi,

i've got an entity, that's does, what it has to do. Just one thing is not working. It will not use doors.

Even when he has a path to walk and i open the door, he will not walk trough. If i destroy the door then, he continous his way.

I tried everything i could, including wasting hours in debugger without result.

 

The entity class

Spoiler

package helpinghands.Models;

import helpinghands.HelpingHands;
import helpinghands.events.PacketHelpingHands;

import java.io.IOException;

import javax.annotation.Nullable;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIMoveIndoors;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIOpenDoor;
import net.minecraft.entity.ai.EntityAIRestrictOpenDoor;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITasks.EntityAITaskEntry;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.ai.EntityAIWatchClosest2;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;

public class EntityWorker extends EntityCreature{

	public EntityTyp profession;
	public boolean selected;

	protected EntityAIBase aiMoveTo = null;
	
    public EntityWorker(World worldIn) {
        super(worldIn);
        this.profession = EntityTyp.DEFAULT;
    	this.setDropItemsWhenDead(false);
    	this.selected = false;

    	/*
    	this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.DIAMOND_HELMET));
    	this.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.DIAMOND_CHESTPLATE));
    	this.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.DIAMOND_LEGGINGS));
    	this.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.DIAMOND_BOOTS));
    	this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
    	*/
    }

    @Override
    protected void entityInit() {
        super.entityInit();
    }

    @Override
    protected void applyEntityAttributes() {
        super.applyEntityAttributes();
        // Here we set various attributes for our mob. Like maximum health, armor, speed, ...
        this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(15F);
        this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.3D);
        this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).setBaseValue(64.0D);
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(2.0D);
        }


    @Override
    protected void initEntityAI() {
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
        this.tasks.addTask(2, new EntityAIMoveIndoors(this));
        this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
        this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
        this.tasks.addTask(5, new EntityAIOpenFenceGate(this, true));
        this.tasks.addTask(6, new EntityAIMoveTowardsRestriction(this, 0.6D));
        this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
        this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
        this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));

        this.applyEntityAI();
    }

    public void applyEntityAI() {
    }

    @Override
    public void writeEntityToNBT(NBTTagCompound nbt)
    {
    	super.writeEntityToNBT(nbt);
    }
    
    @Override
    public void readEntityFromNBT(NBTTagCompound nbt)
    {
    	super.readEntityFromNBT(nbt);
    }   
 
    
    @Override
    public EnumActionResult applyPlayerInteraction(EntityPlayer player,	Vec3d vec, @Nullable ItemStack stack, EnumHand hand) {
    	GuiWorker.setup(this);
        if (worldObj.isRemote) {
            player.openGui(HelpingHands.instance, 0, worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
        }

    	return super.applyPlayerInteraction(player, vec, stack, hand);
    }

    @Override
    public void onUpdate() {
    	super.onUpdate();
    }

	public void clearTasks()
	{
		
		if(!this.targetTasks.taskEntries.isEmpty())
		{
			for (EntityAITaskEntry t : this.targetTasks.taskEntries) 
			{
				this.targetTasks.removeTask(t.action);
			}
		}
		
	}
	
	public void removeTask(EntityAIBase task)
	{
		if(task != null)
		{
			this.targetTasks.removeTask(task);
			task = null;
		}
	}
	
	@Override
	public void onLivingUpdate() {
		super.onLivingUpdate();
	}
	
	public void moveTo(BlockPos pos, EntityPlayer player, BlockPos facePos) 
	{
		// first clear the move task
		removeTask(aiMoveTo);
		// add task
		aiMoveTo = new EntityAIMoveTo(this, 1D, 1, pos, facePos);
		this.targetTasks.addTask(50, aiMoveTo);
	}

    public void faceBlock(@Nullable final BlockPos block)
    {
        if (block == null)
        {
            return;
        }

        final double xDifference = block.getX() - this.posX;
        final double zDifference = block.getZ() - this.posZ;
        final double yDifference = block.getY() - (this.posY + (double) this.getEyeHeight());

        final double squareDifference = Math.sqrt(xDifference * xDifference + zDifference * zDifference);
        final double intendedRotationYaw = (Math.atan2(zDifference, xDifference) * 180.0D / Math.PI) - 90.0;
        final double intendedRotationPitch = -(Math.atan2(yDifference, squareDifference) * 180.0D / Math.PI);
        
        float newYaw = (float)intendedRotationYaw;
        float newPitch = (float)intendedRotationPitch;

        this.setLocationAndAngles(this.posX, this.posY, this.posZ, newYaw, newPitch);
        
        final double goToX = xDifference > 0 ? 0.001D : -0.001D;
        final double goToZ = zDifference > 0 ? 0.001D : -0.001D;

        this.moveEntity((float) goToX, 0, (float) goToZ);
    }

    public String getName()
    {
    	if(this.hasCustomName())
    		return this.getCustomNameTag();
    	return "";
    }
    
    public void setSelected(boolean selected)
    {
    	this.selected = selected;
    	sendSyncPacket();
    }
    
    public enum EntityTyp
    {
        DEFAULT("default", 0),
        DELIVERY_MAN("deliveryman", 1);

        public final String textureBase;

        public final int numTextures;

        EntityTyp(final String textureBase, final int numTextures)
        {
            this.textureBase = textureBase;
            this.numTextures = numTextures;
        }
        
    }
    
 // send sync packet to client, if on server side
    public void sendSyncPacket()
    {
    	if (!this.worldObj.isRemote)
    	{
        	try 
        	{
    			HelpingHands.channel.sendToAll(PacketHelpingHands.createEntityPacket(this));
    		} 
        	catch (IOException e) 
        	{
    			e.printStackTrace();
    		}
    	}
    	else
    	{
        	try 
        	{
    			HelpingHands.channel.sendToServer(PacketHelpingHands.createEntityPacket(this));
    		} 
        	catch (IOException e) 
        	{
    			e.printStackTrace();
    		}
    		
    	}
    }

}

 

 

The movement ai

Spoiler

package helpinghands.Models;

import akka.dispatch.CachingConfig.PathEntry;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.pathfinding.Path;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class EntityAIMoveTo extends EntityAIBase
{
    private final EntityWorker theEntity;
    private final double movementSpeed;

    /** Controls task execution delay */
    private int timeoutCounter;
    private int maxStayTicks;

    /** Block to move to */
    public BlockPos destinationBlock;
    /** Block to look at after reaching the destination */
    public BlockPos facingBlock;
    private final int searchLength;
    private boolean isAboveDestination;

    public EntityAIMoveTo(EntityWorker creature, double speedIn, int length, BlockPos pos, BlockPos facingBlock)
    {
        this.theEntity = creature;
        this.movementSpeed = speedIn;
        this.searchLength = length;
        this.destinationBlock = pos;
        this.facingBlock = facingBlock;

        this.setMutexBits(5);
    }

    public boolean shouldExecute()
    {
    	this.theEntity.faceBlock(this.destinationBlock);
        return this.searchForDestination();
    }

    public boolean continueExecuting()
    {
        return this.timeoutCounter >= -this.maxStayTicks && this.timeoutCounter <= 1200 && this.shouldMoveTo(this.theEntity.worldObj, this.destinationBlock);
    }
    
    public void startExecuting()
    {
    	this.theEntity.getNavigator().clearPathEntity();
        this.theEntity.getNavigator().tryMoveToXYZ((double)((float)this.destinationBlock.getX()) + 0.5D, (double)(this.destinationBlock.getY()), (double)((float)this.destinationBlock.getZ()) + 0.5D, this.movementSpeed);
        this.timeoutCounter = 0;
        this.maxStayTicks = this.theEntity.getRNG().nextInt(this.theEntity.getRNG().nextInt(1200) + 1200) + 1200;
    }

    public void resetTask()
    {
    }

    public void updateTask()
    {
        if (this.theEntity.getDistanceSqToCenter(this.destinationBlock.up()) > 1.0D)
        {
            this.isAboveDestination = false;
            ++this.timeoutCounter;

            if (this.timeoutCounter % 40 == 0)
            {
            	this.theEntity.getNavigator().clearPathEntity();
                this.theEntity.getNavigator().tryMoveToXYZ((double)((float)this.destinationBlock.getX()) + 0.5D, (double)(this.destinationBlock.getY()), (double)((float)this.destinationBlock.getZ()) + 0.5D, this.movementSpeed);
            }
        }
        else
        {
            this.isAboveDestination = true;
       		this.theEntity.faceBlock(this.facingBlock);
            this.theEntity.removeTask(this.theEntity.aiMoveTo);
            --this.timeoutCounter;
        }
    }

    public boolean getIsAboveDestination()
    {
        return this.isAboveDestination;
    }

    
    private boolean searchForDestination()
    {
        int i = this.searchLength;
        BlockPos blockpos = new BlockPos(this.destinationBlock);

        for (int k = 0; k <= 1; k = k > 0 ? -k : 1 - k)
        {
            for (int l = 0; l < i; ++l)
            {
                for (int i1 = 0; i1 <= l; i1 = i1 > 0 ? -i1 : 1 - i1)
                {
                    for (int j1 = i1 < l && i1 > -l ? l : 0; j1 <= l; j1 = j1 > 0 ? -j1 : 1 - j1)
                    {
                        BlockPos blockpos1 = blockpos.add(i1, k - 1, j1);

                        if (this.shouldMoveTo(this.theEntity.worldObj, blockpos1))
                        {
                            this.destinationBlock = blockpos1;
                            return true;
                        }
                    }
                }
            }
        }

        return false;
    }

    protected boolean shouldMoveTo(World worldIn, BlockPos pos)
    {
    	return true;
    }
    

    
}

 

 

Edited by Dustpuppy

  • Author

That's it. :D

I looked at the villager, but there's only ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);

It has to be ((PathNavigateGround)this.getNavigator()).setEnterDoors(true);

Now he opens and uses doors. I am happy.

 

Thank you

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.