Jump to content

[1.11] How do i change the entity's texture size


Triphion

Recommended Posts

The entity i have is a model that is basically like a square. So i want the texture to end up being noticed as the biped head. But the whole texture just ends up in the same corner with insanely large pixels. I really need help with this, the texture, no matter how big i set the texture size, the texture always ends up in the same single square. I want to know why, and also how i can fix this. I have tried the texture offset function, but that didn't work either. The whole texture is still cramped in the same small square in the upper left corner. How do i make this square bigger and also not just as a square. I've been looking for answers on internet for the past 3 days. 

 

My model, entity and rendering class - Here

 

Here is the texture - Here

 

Would really appreciate any kind of answer. ^^

Edited by Triphion
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.