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Whats the best way to change vanilla blocks behaviour when events are not available?


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Posted

Let's say I want to change how Farmland works (e.g. want to add a new propertyInteger to the block), or beacon.
What should I do? Create a new block, with most of the same attributes and methods, and replace (using events) the vanilla one? Or there's some other method that works better?

Posted
On 10/13/2017 at 11:44 AM, Insane96MCP said:

Let's say I want to change how Farmland works (e.g. want to add a new propertyInteger to the block), or beacon.
What should I do? Create a new block, with most of the same attributes and methods, and replace (using events) the vanilla one? Or there's some other method that works better?

Do what ben said...

Posted
On 13/10/2017 at 11:58 PM, diesieben07 said:

The new registry system allows to override blocks, simply register a new block with the same registry name to override it.

The problem is that I've tried but the game crashes saying that the block has been registered twice:

ResourceLocation location = new ResourceLocation("minecraft", "farmland");
newFarmland = new BlockNewFarmland();
newFarmland.setRegistryName(location);
newFarmland.setCreativeTab(CreativeTabs.DECORATIONS);
GameRegistry.register(newFarmland);
GameRegistry.register(new ItemBlock(newFarmland), location);
12 hours ago, Differentiation said:

Do what ben said...

What's the point of this reply?

Posted

Which version are you using? By the looks of it, it's not 1.12; which is where the new registry system was introduced.

 

Before 1.12 there was the substitution alias system (GameRegistry.addSubstitutionAlias), though I never managed to get it working properly myself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)
42 minutes ago, Choonster said:

Which version are you using? By the looks of it, it's not 1.12; which is where the new registry system was introduced.

 

Before 1.12 there was the substitution alias system (GameRegistry.addSubstitutionAlias), though I never managed to get it working properly myself.

Uhm well, I may have to move my mod to 1.12

Edited by Insane96MCP
Posted
8 hours ago, Insane96MCP said:

The problem is that I've tried but the game crashes saying that the block has been registered twice:


ResourceLocation location = new ResourceLocation("minecraft", "farmland");
newFarmland = new BlockNewFarmland();
newFarmland.setRegistryName(location);
newFarmland.setCreativeTab(CreativeTabs.DECORATIONS);
GameRegistry.register(newFarmland);
GameRegistry.register(new ItemBlock(newFarmland), location);

 

Prior to the addition of the registry events, this is the wrong way to do item substitution. You were supposed to use GameRegistry.addSubstitutionAlias which may throw a ExistingSubstitutionException so you had to wrap it in a try...catch block.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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