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[1.12] Proper way to preserve BlockState Properties in dropped ItemBlock


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Posted

Right now I have a generic ItemBlock registered for my Block.

 

event.getRegistry().register(new ItemBlock(Blocks.miner).setRegistryName(Blocks.miner.getRegistryName()));

 

My Block makes use of a PropertyInteger.  When my Block is broken I need the dropped item to preserve that value so that when it is placed again the new block will have the same value.  How do I do this?

 

Do I need to create my own ItemBlock?  Does anyone have an easy example of this that I can look at?

Posted

There are already two subclasses of ItemBlock, one of which should do what you need.

The issue is that the ItemBlock class (by default, unless override by a subclass) ignores metadata when placing its block.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Minecraft, they're used by wool, planks, etc. They're easy enough to find.

Right click -> open type hierarchy.

You'll want the one not called "colored" because it inverts the metadata value because Mojang made colors backwards.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Oh yeah, making a custom subclass is easy. You just have to override like, two methods.

It just so happens that for the most part, there's already ItemMultiTexture (iirc) that already does it.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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