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Featured Replies

Posted

Ik, I am the worst for posting 2 questions in a day but, again newb :P

I want to be able to chop the planks up with an axe and make it lose its durability. There isn't seem to be any tutorial on how to do it, so I came here :/

Again, link to my code: https://github.com/WiseNoobCrusher/Extra-Additions/tree/master/src

 

EDIT: I meant use it in a crafting recipe and make it lose durability, sorry for the confusion. 

Edited by WiseNoobCrusher

Ok so first dont be scared to ask,

you can better ask then just stop with what you dont understand.

 

First create a new class in your handlers package named "EventHandler"

make it have the @EventBusSubscriber annonation

 

Next up make a public static void method called: onBlockBreak

make it have this parameter : 

BlockEvent.BreakEvent event

put the @SubscribeEvent annonation before the method

 

get those variables in your method:

	BlockPos pos = event.getPos();
	World world = event.getWorld();
	ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
	Item item = stack.getItem();

finally paste in this bit of code to see if the block is broken by the tool you want and drop the item

 

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}

 

It would look something like this 

package bte.util.handlers;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.network.ForgeMessage;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class EventHandler {

	
	@SubscribeEvent
	public static void onBlockBreak(BlockEvent.BreakEvent event) {
		BlockPos pos = event.getPos();
		World world = event.getWorld();
		System.out.println("LEL you broke a block");
		ItemStack stack = event.getPlayer().getHeldItem(event.getPlayer().getActiveHand());
		Item item = stack.getItem();
			if (item == Items.WOODEN_AXE || item == items.dia) {
			if (world.getBlockState(pos).getBlock() == Blocks.PLANKS)  {
				event.setCanceled(true);
				world.setBlockToAir(pos);
				world.spawnEntity(new EntityItem(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(Items.DIAMOND /* your item here*/)));
				event.getPlayer().getHeldItem(event.getPlayer().getActiveHand()).setItemDamage(stack.getItemDamage() + 1);
			}else {
				event.setCanceled(false);
			}
		}else {
			event.setCanceled(false);
		}
		
	}
}

 

Edited by tebreca

6 hours ago, tebreca said:

if (item == Items.WOODEN_AXE || item == Items.STONE_AXE || item == Items.IRON_AXE || item == Items.GOLDEN_AXE || item == Items.DIAMOND_AXE) {

if(item instanceof ItemAxe) { //now it works for mod axes too

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Well this post went off topic real quick xD

 

Just want to know how to make an axe lose durability when using it in a crafting recipe. 

Edited by WiseNoobCrusher

21 minutes ago, WiseNoobCrusher said:

Well this post went off topic real quick xD

 

Just want to know how to make an axe lose durability when using it in a crafting recipe. 

next time maybe explain what you want, i thought that you wanted to drop a special item when you break planks with an axe

22 minutes ago, diesieben07 said:

Bad Draco, no cookie. Item::getToolClasses(ItemStack).contains("axe").

Touche.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
32 minutes ago, diesieben07 said:

Nowhere in your original post did you mention crafting recipes. Override hasContainerItem and getContainerItem in your Item class.

How am I to do that for a wood axe? 

  • Author

To be clear, I want when I put any axe (I am testing with the wood one) with a wood log (oak log for testing) in the crafting table, it will spit out 2 planks (oak planks for testing).

Edited by WiseNoobCrusher

1 minute ago, WiseNoobCrusher said:

To be clear, I want when I put any axe (I am testing with the wood one) with a wood log (oak log for testing) in the crafting table, it will spit out 2 planks (oak planks for testing).

im working on it, give me a minute

23 minutes ago, WiseNoobCrusher said:

I have a IRecipe class...

i cant figure out right now, i can make that when you mine a log with an axe it drops 2 planks

1 minute ago, diesieben07 said:

Ok...?

i want to make a custom IRecipe class for supporting different types of axes to create more planks depending on the harvest level of the enum material

Just now, diesieben07 said:

You are not even the original poster in this thread. What does this have to do with anything?

its the only way i can think off doing it, but thats why i dont have the modder tag i guess

1 minute ago, diesieben07 said:

You said what you wanted to do...?!

im sorry for my bad english ok =(

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