fuzzybat23 Posted October 24, 2017 Posted October 24, 2017 Basically, I'm trying to determine if the entity the player is currently looking at is a horse. Does this sound about right? @SubscribeEvent public void isHorse(RenderGameOverlayEvent.Text event) { Minecraft mc = Minecraft.getMinecraft(); If(mc.gameSettings.showDebugInfo) if(mc.objectMouseOver != null && mc.objectMouseOver.entityHit instanceof EntityHorse) { //Do stuff if it's a horse } } Quote
Draco18s Posted October 24, 2017 Posted October 24, 2017 Does it work? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
fuzzybat23 Posted October 24, 2017 Author Posted October 24, 2017 I added some logger bits to help debug. It doesn't seem to be registering when it enters the debug screen. The horse stuff might actually work, but it doesn't seem to be even getting that far. It should be listening for the RenderGameOverlayEvent, when text is drawn on the screen, and check if it's the debug info being shown. @SideOnly(Side.CLIENT) @SubscribeEvent public void onLookHorse(RenderGameOverlayEvent.Text event) { Minecraft mc = Minecraft.getMinecraft(); EntityPlayer player = Minecraft.getMinecraft().player; if(mc.gameSettings.showDebugInfo) { logger.info("Debug screen successfully entered.."); if(mc.objectMouseOver != null && mc.objectMouseOver.entityHit instanceof EntityHorse ) { logger.info("objectMouseOver is a horse.."); getHorseInfo(event, player, (EntityHorse)mc.objectMouseOver.entityHit); } } } Quote
Draco18s Posted October 24, 2017 Posted October 24, 2017 logger.info("Is debug enabled? " + mc.gameSettings.showDebugInfo); Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
fuzzybat23 Posted October 24, 2017 Author Posted October 24, 2017 I added that just after where I declared my mc and player variables, just before entering the first if statement. Nothing happened still. It's like it isn't even subscribing to the RenderGameOverlayEvent.Text properly. Quote
fuzzybat23 Posted October 24, 2017 Author Posted October 24, 2017 Or I could be an idiot and realize it isn't even loading the mod when I run the client in IntelliJ.. Quote
fuzzybat23 Posted October 24, 2017 Author Posted October 24, 2017 I forgot to add @net.minecraftforge.fml.common.Mod just before the public class HorseInfo Anyway, it does seem to work. Quote
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