Jump to content

[1.11.2] [SOLVED] Multiply Capabilities


Recommended Posts



I'm wondering if it is possible for one tile entity to have multiply capabilities at one side and which would be

the best way to handle tile entities with multiply capabilities (for example one for energy and one for inventory)?


So how should the following methods look like in the descriped case?

  • getCapability
  • hasCapability


Also, if a tile entitiy can't have multiply capabilities at the same side, how should I handle the null side (in case some mod like Hwyla wants to display stuff)?

(As there is only one return statement and thus I can't return two capabilities, can I?)


Thx in advance.


Edited by Bektor

Developer of Primeval Forest.

Link to comment
Share on other sites

if(cap == Inventory) { return inventoryHandler; }

if(cap == energy) { return energyHandler; }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.