Jump to content

Help with multi-textured blocks


TastyCake

Recommended Posts

Hi. I have a block with 2 variants and the blocks both have multiple textures. The items for the blocks show up ok but when I place the blocks the 2 variant show the 1 variant's texture.

block_breaker.json

block_breaker_advanced.json

block_breaker_basic.json

block_breaker_advanced.json

block_breaker_basic.json

block_breaker.png

block_breaker_advanced.png

block_breaker_basic.png

ModBlocks.java

EnumHandler.java

IMetaBlockName.java

ItemBlockBlockBreaker.java

BlockBlockBreaker.java

ClientProxy.java

My username elsewhere is Fluoride

Link to comment
Share on other sites

This is because you're extending ItemBlock and not overriding getMetadata(), which is set to return 0 by default

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.