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[1.12.2] Replace horse textures without resource pack


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Posted

Hi,

 

As the title states I want to replace all horse textures but not with a resource pack. This is because there will be multiple horse textures available in the mod and the user can toggle in the config file which texture set shall be used. By using a resource pack only the single texture set within the pack would be used all of the time with no possibility of somehow changing/overwriting it with a config option.

 

I've already taken a look at "RenderHorse.java", but the textures aren't set in this file as usual, but within "EntityHorse.java" where the custom markings get applied before rendering.

 

So how can I change/overwrite the texture paths within "EntityHorse.java"? Or is there something Forge lets me do to replace these textures with an event or something?

 

I'd really love some help from you guys as I'm not able to come up with a solution.

 

Cheers!

Posted

You can create resource packs via code and apply it as needed. 

  • Like 1

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Posted

Thanks for the response, I wasn't aware of this possibility, but it sounds really neat.

 

Where could I find some documentation on this? I've already taken a quick look around, but I haven't seen something like this anywhere.

Posted

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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