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Posted

I Created a Basic Entity. I get no Errors on the console, however, the entity does not Show up ingame.

Is there something missing for an Entity in my classes?

 

Entity Class

package net.zeldadungeons.init.entity.projectile;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IProjectile;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;

public class EntitySlingshotPellet extends Entity implements IProjectile {

	public EntitySlingshotPellet(World worldIn) {
		super(worldIn);
	}

	@Override
	public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) {
		
	}

	@Override
	protected void entityInit() {
		
	}

	@Override
	protected void readEntityFromNBT(NBTTagCompound compound) {
		
	}

	@Override
	protected void writeEntityToNBT(NBTTagCompound compound) {
		
	}

}

 

Model Class


package net.zeldadungeons.client.render.entity.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.zeldadungeons.init.entity.projectile.EntitySlingshotPellet;

public class ModelSlingshotPellet extends ModelBase {
	ModelRenderer c1;

	public ModelSlingshotPellet() {
		textureWidth = 32;
		textureHeight = 32;

		c1 = new ModelRenderer(this, 0, 0);
		c1.addBox(0F, 0F, 0F, 3, 3, 3);
		c1.setRotationPoint(0F, 0F, 0F);
		c1.setTextureSize(32, 32);
		c1.mirror = true;
		setRotation(c1, 0F, 0F, 0F);
	}

	@Override
	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
		super.render(entity, f, f1, f2, f3, f4, f5);
		setRotationAngles(f, f1, f2, f3, f4, f5, entity);
		c1.render(f5);
	}

	private void setRotation(ModelRenderer model, float x, float y, float z) {
		model.rotateAngleX = x;
		model.rotateAngleY = y;
		model.rotateAngleZ = z;
	}

	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
		super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
	}

}

 

Render Class(I am really unsure how the render method works so that may be the actual issue)

package net.zeldadungeons.client.render.entity;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.zeldadungeons.ZeldaDungeons;
import net.zeldadungeons.client.render.entity.model.ModelSlingshotPellet;
import net.zeldadungeons.init.entity.projectile.EntitySlingshotPellet;

public class RenderSlingshotPellet extends Render<EntitySlingshotPellet> {
	private static ModelSlingshotPellet model = new ModelSlingshotPellet();
	private static final ResourceLocation SLINGSHOT_PELLET = new ResourceLocation(ZeldaDungeons.MODID,
			"textures/entities/slingshot_pellet.png");

	public RenderSlingshotPellet(RenderManager renderManager) {
		super(renderManager);
	}

	public void doRender(EntitySlingshotPellet entity, double x, double y, double z, float entityYaw, float partialTicks) {
		GlStateManager.pushMatrix();
		this.setupTranslation(x, y, z);
		this.bindTexture(SLINGSHOT_PELLET);

		if (this.renderOutlines) {
			GlStateManager.enableColorMaterial();
		}

		this.model.render(entity, partialTicks, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

		if (this.renderOutlines) {
			GlStateManager.disableOutlineMode();
			GlStateManager.disableColorMaterial();
		}

		GlStateManager.popMatrix();
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}

	@Override
	protected ResourceLocation getEntityTexture(EntitySlingshotPellet entity) {
		return SLINGSHOT_PELLET;
	}

	public void setupTranslation(double p_188309_1_, double p_188309_3_, double p_188309_5_) {
		GlStateManager.translate((float) p_188309_1_, (float) p_188309_3_ + 0.375F, (float) p_188309_5_);
	}

}

 

My Registry should be fine.

Show your render registration code in your client proxy.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
21 minutes ago, Draco18s said:

Show your render registration code in your client proxy.

It seems that apparently, it was the spawn egg which wouldn't work...
I just tried to summon it with a command and it worked fine, should've done it before.
 

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