Posted December 9, 20177 yr Every Item is "wrapped by an ItemStack", isnt it? That means that values cannot be changed while ingame. For example, if I wanted to change the maximum durability of a Tool while ingame, it wouldn't work because every Item is defined and cannot be changed individually... In my case, I want to set the Attack Damage of a Weapon, depending on a capability value of the player who created it... But Minecraft would simply do something like this on creating an Item, wouldn't it? new ItemStack(ModItems.EXAMPLE) EXAMPLE would then be an instance of an Item, but this would have the same value for every ItemStack that is created. So this wont Work for me.
December 9, 20177 yr You really should dig through the Item class at some point. public int getMaxDamage(ItemStack stack) { return getMaxDamage(); } ItemStacks can store data beyond just what Item it represents, but also capabilities and NBT data, all of which is accessible in the above Item method. Edited December 9, 20177 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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