Posted July 2, 201213 yr For my mod Guardsman i'm trying to allow players too add custom NPC texture to a folder outside of my mod.zip. The problem is the texture is loaded in & given an ID but doesn't show on the NPC. If i load from inside the mod it works just fine and everything renders. From outside i get the white 'texture missing' texture. Anyone know why and how to solve this? Here is the code though i don't think its the issue public String getTexture() { String textureName = Minecraft.getMinecraftDir() + "/Config/Guardsman/NpcTextures/" + getTeam() + getProfessionsName() + ".png"; File textureFile = new File(textureName); if(textureFile.exists()) { return textureName; } else { //Ignore, this is for another part that will download the texture from an SMP server if missing. /** if(worldObj.isRemote) { String url = getServerFile() + "/config/Guardsman/textures/"; String fileName = getTeam() + getProfessionsName() + ".png"; String saveLoc = Minecraft.getMinecraftDir()+"/config/Guardsman/textures/"; FileManager.download(url, fileName, saveLoc); } **/ return "/mob/char.png"; } } http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 2, 201213 yr Take a look at how Minecraft does texture packs... Some mods have textures packs and I'm not sure how they did it. http://calclavia.com/uploads/banner.png[/img]
July 2, 201213 yr Author Take a look at how Minecraft does texture packs... Some mods have textures packs and I'm not sure how they did it. hmm but texture packs are inside zip files and my textures are not. I will look though. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 2, 201213 yr I looked at the GuiTexturePacks.java and found some interesting things that may or may not help. For file location: this.fileLocation = (new File(Minecraft.getMinecraftDir(), "texturepacks")).getAbsolutePath(); I don't know if that may be a use to you. I am testing the code right now that you posted. http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
July 2, 201213 yr Author Ty but getting the file path it not the issue. Its seem minecraft knows where it is and loads it. However, it does seem to apply the texture to the NPC. Or maybe its not loading them correctly now that i think of it. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 2, 201213 yr sounds for me like a render problem and not a loading problem. give us the render part then we can see Developing CocktailsMod
July 2, 201213 yr Author was the same as renderBiped which i have tested the this on. If loaded from inside my mod it renders just fine,but loaded from outside it doesn't load right.But here is my render class anyways: public class RenderGuard extends RenderLiving { protected ModelBiped modelBipedMain; protected float field_40296_d; public RenderGuard(ModelBiped par1ModelBiped, float par2) { this(par1ModelBiped, par2, 1.0F); this.modelBipedMain = par1ModelBiped; } public RenderGuard(ModelBiped par1ModelBiped, float par2, float par3) { super(par1ModelBiped, par2); this.modelBipedMain = par1ModelBiped; this.field_40296_d = par3; } protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) { super.renderEquippedItems(par1EntityLiving, par2); ItemStack var3 = par1EntityLiving.getHeldItem(); if (var3 != null) { GL11.glPushMatrix(); this.modelBipedMain.bipedRightArm.postRender(0.0625F); GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); float var4; IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var3, EQUIPPED); boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var3, BLOCK_3D)); if (var3.itemID < 256 && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType()))) { var4 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); var4 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var4, -var4, var4); } else if (var3.itemID == Item.bow.shiftedIndex) { var4 = 0.625F; GL11.glTranslatef(0.0F, 0.125F, 0.3125F); GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var4, -var4, var4); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else if (Item.itemsList[var3.itemID].isFull3D()) { var4 = 0.625F; GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(var4, -var4, var4); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { var4 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(var4, var4, var4); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } this.renderManager.itemRenderer.renderItem(par1EntityLiving, var3, 0); if (var3.getItem().requiresMultipleRenderPasses()) { for (int x = 1; x < var3.getItem().getRenderPasses(var3.getItemDamage()); x++) { this.renderManager.itemRenderer.renderItem(par1EntityLiving, var3, x); } } GL11.glPopMatrix(); } } protected void renderName(EntityGuardBase par1EntityGuard, double par2, double par4, double par6) { if (Minecraft.isGuiEnabled() && par1EntityGuard != this.renderManager.livingPlayer) { float var8 = 1.6F; float var9 = 0.016666668F * var8; float var10 = par1EntityGuard.getDistanceToEntity(this.renderManager.livingPlayer); float var11 = par1EntityGuard.isSneaking() ? 4.0F : 32.0F; if (var10 < var11) { String var12 = par1EntityGuard.getRenderedName(); if (!par1EntityGuard.isSneaking()) { if (par1EntityGuard.isPlayerSleeping()) { this.renderLivingLabel(par1EntityGuard, var12, par2, par4 - 1.5D, par6, 64); } else { this.renderLivingLabel(par1EntityGuard, var12, par2, par4, par6, 64); } } else { FontRenderer var13 = this.getFontRendererFromRenderManager(); GL11.glPushMatrix(); GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); GL11.glScalef(-var9, -var9, var9); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); Tessellator var14 = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); var14.startDrawingQuads(); int var15 = var13.getStringWidth(var12) / 2; var14.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); var14.addVertex((double)(-var15 - 1), -1.0D, 0.0D); var14.addVertex((double)(-var15 - 1), 8.0D, 0.0D); var14.addVertex((double)(var15 + 1), 8.0D, 0.0D); var14.addVertex((double)(var15 + 1), -1.0D, 0.0D); var14.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); var13.drawString(var12, -var13.getStringWidth(var12) / 2, 0, 553648127); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPopMatrix(); } } } } public void renderGuard(EntityGuardBase par1Entity, double par2, double par4, double par6, float par8, float par9) { double var13 = par4 - (double)par1Entity.yOffset; super.doRenderLiving(par1Entity, par2, var13, par6, par8, par9); } public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderGuard((EntityGuardBase)par1Entity, par2, par4, par6, par8, par9); } protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6) { this.renderName((EntityGuardBase)par1EntityLiving, par2, par4, par6); } } If you need to look at the rest of the code here is my github repo https://github.com/DarkGuardsman/GSM-Guardsman http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 3, 201213 yr Author Since this doesn't seem to be working does anyone know how to insert file into a zip using java code. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 3, 201213 yr I found this. It could help if used correctly but I think a more efficient way exist. http://www.roseindia.net/java/example/java/io/ZipFolderExample.shtml http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
July 3, 201213 yr Author I found this. It could help if used correctly but I think a more efficient way exist. http://www.roseindia.net/java/example/java/io/ZipFolderExample.shtml Ty that will take some time for me to get it working how i want it, but if it works i can move on to the next step of my mod. Which is actual downloading the textures if they are not found http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 3, 201213 yr Willing to do whatever I can to help. I would change the code up to work but I got my own matters to work with in my mod(s). http://www.slothygaming.com/img/ota.png[/img] If your grammar is shit and you blatantly don't know what you're doing, I will not help you.
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