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Posted

I'm making an item that has to be reloaded after every shot. To reload the item the player needs to hold down the item for a certain period of time. After the item has been reloaded I want to cancel the the progress / animation of the reload. Pretty sure back in 1.7/1.8 there was a EntityPlayer#clearItemInUse method for this. I'd like to know if there is an equivalent to the method in 1.12 and if this can be done at all.

Try with something like
 

    @Override 
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
    {
    	if(slotChanged){
    		return true;
    	}
    	return false;
    }

 

Or adjust it to return true whenever you consider it necessary.

 

I have it like
 

    @Override 
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
    {
    	if(slotChanged || (oldStack.getItem() != newStack.getItem())){
    		return true;
    	}
    	return false;
    }


On my last example the mistake it that it wont case the animation if I change between 2 slots with the same item checked. (But that's fixable) :P

  • Author

Thanks for your reply. The thing is that I need access to the amount of seconds the item was held for and I don't really want to use NBT. Isn't there just a method that cancels the use of the item?

Edited by Melonslise

  • Author

I managed to do this by calling EntityLivingBase#stopActiveHand.

Edited by Melonslise

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