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Posted

I'm making a block with a TESR that has some special effects, I was just wondering what would be the best way to use a counter in TESR because its a singleton. For now I have couple of counter fields in my TileEntity class. I need those counters because I'm translating and scaling and if I use System time it wouldn't start from the beginning, but I need it to start like that because its an activation sequence.

Current TESR and Tile

 

Am I doing it totally wrong and is there a better way to do it?

Posted

Store the counter in your TE and reference it in your TESR

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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