Jump to content

[1.10.2] [SOLVED] Getting the RayTraceResult and BlockPos on Physical Server?


Recommended Posts

Posted (edited)

Hey!

So there is a method called EntityPlayer::rayTrace(...) and it contains the annotation @SideOnly(Side.CLIENT), does that mean that I cannot use this method when running physical server?

And if so, what is an alternative that can get the player's RayTraceResult and BlockPos (block's position that the player is looking at).

The reason being is that I want to make a command that can teleport the player to the position of the block they are looking at.

Is there any alternative way to accomplish this?

Any suggestions and help are welcome.

Thanks!

Edited by Differentiation
Posted
1 minute ago, Differentiation said:

So there is a method called EntityPlayer::rayTrace(...) and it contains the annotation @SideOnly(Side.CLIENT), does that mean that I cannot use this method when running physical server?

Correct. Also, you should be concerned about logical sides, not physical.

1 minute ago, Differentiation said:

what is an alternative that can get the player's RayTraceResult and BlockPos (block's position that the player is looking at).

Copy and paste the method into your own code, assuming it does not reference further client-side-only code. In all likelyhood it forwards a call off to World#rayTrace (or similar name) and you can use that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
1 hour ago, Draco18s said:

Copy and paste the method into your own code, assuming it does not reference further client-side-only code. In all likelyhood it forwards a call off to World#rayTrace (or similar name) and you can use that.

But if I use it in execute(MinecraftServer server, ICommandSender sender, String args[]) throws CommandException, which is a logical server method, will I need to send packets or will World::rayTrace be server-side? In other words, is World::rayTrace client or server-side? Because I need to then get the BlockPos and then make that block air, like so:

public void execute(MinecraftServer server, ICommandSender sender, String args[]) throws CommandException
{
  EntityPlayer playerIn = getCommandSenderAsPlayer(sender);
  World worldIn = playerIn.worldObj;
  RayTraceResult trace = worldIn.rayTrace(...) // this is client or server side?
  BlockPos pos = trace.getBlockPos();
  worldIn.setBlockToAir(pos);
}

Thanks!

Edited by Differentiation
Posted

A simple glace through your IDE should have shown you that the World::rayTraceBlocks (there's three of 'em) are not annotated with any SideOnly.
The reason EntityPlayer::rayTrace is Client-Side only, is because that is only where it is used. Way back (in 1.3?) when Minecraft split the Server & Client logic, it was determined that the server only needs that which it uses.

Anything that could have been common, but was only used Client-Side, was forced to become Client-Side only, during this split.

 

 

  • Like 1

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted
1 hour ago, Matryoshika said:

A simple glace through your IDE should have shown you that the World::rayTraceBlocks (there's three of 'em) are not annotated with any SideOnly.
The reason EntityPlayer::rayTrace is Client-Side only, is because that is only where it is used. Way back (in 1.3?) when Minecraft split the Server & Client logic, it was determined that the server only needs that which it uses.

Anything that could have been common, but was only used Client-Side, was forced to become Client-Side only, during this split.

Does that mean that World::rayTraceBlocks(...) is server-side? So I can do this?:

    @Override
    public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
    {
        EntityPlayer playerIn = getCommandSenderAsPlayer(sender);
        Vec3d posVec = new Vec3d(playerIn.posX, playerIn.posY + playerIn.getEyeHeight(), playerIn.posZ);
        Vec3d lookVec = playerIn.getLookVec();
        World worldIn = playerIn.worldObj;
        RayTraceResult trace = worldIn.rayTraceBlocks(posVec, posVec.add(lookVec.scale(100))); // or is this client-side?
        BlockPos pos = trace.getBlockPos();
    }

 

Posted
1 hour ago, Matryoshika said:

World::rayTraceBlocks (there's three of 'em) are not annotated with any SideOnly.

Should have told you enough.

If you're still paranoid about sides, launch server, launch client, connect with "localhost" and test.
If you crash, then no.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.