Jump to content

[1.12.2][SOLVED] Issue with update() in tile entity


Recommended Posts

Posted
7 hours ago, jabelar said:

Well it is a "cheat" in the sense that ITickable should not need any such silliness. Think about it -- a furnace happily cooks something as an ITickable and any animated tile entity is happily updated every tick. You should really find the root cause of the problem. But if it works I guess use it. Something is still wrong with your implementation in my opinion though and it might bite you later.

 When I get deeper in to modding, I'll probably be able to find the root cause of my problem. Now i just want to continue my mod development.

 

Thank you all for help !

  • Like 1
Posted

Can it be ? Have I solved my problem ?!

I've added the following method to my tile entity, and update() hasn't failed yet!

 

@Override
public void onLoad() {
		 posB = this.getPos();
	 }

 

This code changes the way I get the BlockPos, which i used to get from a set method in tile entity i called from onBlockPlacedBy.

 @diesieben07

 

 

 

Posted
1 hour ago, uncleofbob said:

Can it be ? Have I solved my problem ?!

I've added the following method to my tile entity, and update() hasn't failed yet!

 


@Override
public void onLoad() {
		 posB = this.getPos();
	 }

 

This code changes the way I get the BlockPos, which i used to get from a set method in tile entity i called from onBlockPlacedBy.

 @diesieben07 ?

Why the hell are you storing your TE's position? TEs already do this, that's what getPos() does.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I really don't get why this isn't working for you. I have tile entities in my mods and I simply implement the ITickable interface and I can watch them process things per tick exactly as expected. I don't do any of this scheduling updates stuff. You can try my example mod and look at the TileEntityCompactor here: https://github.com/jabelar/ExampleMod-1.12/blob/master/src/main/java/com/blogspot/jabelarminecraft/examplemod/tileentities/TileEntityCompactor.java

  • Like 1

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted (edited)

Hi again! It's working now! It was all related to how I used the position wrong.

Somehow update() ran when the block was placed in certain quadrants related to the first block i placed. This made me change the way I get my Tile entity pos.

Now I just access "this.getPos()" in methods that need it. The onLoad() wasn't necessary either.

 

And yes, I scrapped the scheduleBlockUpdate workaround!

 

Again, thank you all for replies and using your time on my problem! :)

 

Edited by uncleofbob
Posted
1 hour ago, uncleofbob said:

Hi again! It's working now! It was all related to how I used the position wrong.

Somehow update() ran when the block was placed in certain quadrants related to the first block i placed. This made me change the way I get my Tile entity pos.

Now I just access "this.getPos()" in methods that need it. The onLoad() wasn't necessary either.

 

And yes, I scrapped the scheduleBlockUpdate workaround!

 

Again, thank you all for replies and using your time on my problem! :)

 

I don't understand what you mean by this? I was testing with just System.out messages and got nothing in the logs (junk or server). Could you please show us the code involved?

Posted

I know the names of block and tile entity class is a bit odd. And my use of variables could be less. It will be changed.

 

Block:

public class JdwBlockBitumen extends Block implements IHasModel, ITileEntityProvider{
	
	public JdwBlockBitumen(String name, Material material) 
	{
		super(material);
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(CreativeTabs.MISC);
		setHarvestLevel("pick_axe", 1);
		
	}
	
	@Override
	public boolean hasTileEntity(IBlockState state) {
		return true;
	}
	
	@Override
	public TileEntity createNewTileEntity(final World worldIn, int meta) {
		return new JdwOSDigger();
	}
	
	@Override
	public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
	}
	

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
    {
        if (!worldIn.isRemote )
        {
            final JdwOSDigger tileEntity = (JdwOSDigger) worldIn.getTileEntity(pos);
            
            if(tileEntity != null) {

            	tileEntity.toggleActive();  	
            }      
        }

            return true;
        
    }
	@Override
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {
	
	}
  
	@Override
	public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
		super.breakBlock(worldIn, pos, state);
	}
	
	
	//registers model
	@Override
	public void registerModels() 
	{
		DerpWorld.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
	}


}

Tile Entity:

public class JdwOSDigger extends TileEntity implements ITickable{

	
	private boolean aktivitas;
	private List<BlockPos> AREA = new ArrayList<BlockPos>();
	private int radi;
	private int index;
	private int tickCounter;
	
	public JdwOSDigger() {
		radi = 0;
		index = 0;
		tickCounter = 0;
		aktivitas = false;		
	}

	
	public void toggleActive() {
		if (aktivitas) {
			aktivitas = false;
			System.out.println("Activated: " + aktivitas + ",   Is valid?: " + !this.isInvalid());
		}
		else {
			aktivitas = true;
			System.out.println("Activated: " + aktivitas + " ,   Is valid? " + !this.isInvalid());
			mapQuarry(6, this.getPos());  //here is where I call the Tile Entity pos
			
		}
	}
	
	
	public void mapQuarry (int radi, BlockPos pos) {
	
		List<BlockPos> l = new ArrayList<BlockPos>();
		int[] squares = new int[radi];
		BlockPos qC = null; 
		int bx, by, bz = 0;

		for(int k = 0; k<4; k++) {

			switch(k){
			case 0: qC = pos.add(radi+1, 0, radi+1); 
					break;
			case 1: qC = pos.add(-(radi+1), 0, radi+1); 
					break;
			case 2: qC = pos.add(radi+1, 0, -(radi+1)); 
					break;
			case 3: qC = pos.add(-(radi+1), 0, -(radi+1)); 
					break;
			}
			
			for(int e = 0; e<radi/2; e++) {
				for(int i = -radi+e; i <= radi-e; i++) {
					for (int j = -radi+e; j<=radi-e; j++) {
						bx = qC.getX() + i;
						bz = qC.getZ() + j;
						by = qC.getY() - 1 - e;
						
						BlockPos pos2 = new BlockPos( bx , by, bz );
						l.add(pos2);

					}
				}
			}
		}
		
		AREA.addAll(l);	
		System.out.println("map quarry finished, Testing AREA[4] : " + AREA.get(4));
	}	
  
	public void readFromNBT(NBTTagCompound compound)
    {
        super.readFromNBT(compound);
        aktivitas = compound.getBoolean("hore");
       tickCounter = compound.getInteger("kuse");
       index = compound.getInteger("lespe");
    }
	
    public NBTTagCompound writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        //compound.setByte();
       compound.setInteger("lespe", index);
       compound.setInteger("kuse", tickCounter);
       compound.setBoolean("hore", aktivitas);
        return compound;
    }

    @Override
	public void update() 
	{
		if (!world.isRemote){
			if(aktivitas)  {
				tickCounter++;
				if (tickCounter==20) {
					world.destroyBlock(AREA.get(index), false);
					System.out.println("Destroyed block at:  " + AREA.get(index) );
					index++;
					tickCounter = 0;
				}
			}
		}
	}

 

 

 

  • Like 1
Posted
34 minutes ago, uncleofbob said:

@Override public void update() { if (!world.isRemote){ if(aktivitas) { tickCounter++; if (tickCounter==20) { world.destroyBlock(AREA.get(index), false); System.out.println("Destroyed block at: " + AREA.get(index) ); index++; tickCounter = 0; } } } }

This was the part I was interested in. But after reading your post again I think I understood and replaced everything with the get methods in my update method. I'm getting it to work with the classes now as well. If your's breaks again, try replacing the world member with the getWorld method too.

 

Thanks for keeping on this, I had to write almost a hundred recipe files today so I haven't had time to dig more on it. lol It didn't occur to me to look at the members being referenced in the functions.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
    • Okay, but does the modpack works with 1.12 or just with 1.12.2, because I need the Forge client specifically for Minecraft 1.12, not 1.12.2
    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.