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Posted

First of all, I want to know where to extend is it particle || entity? because prior to 1.9 || 1.10(not sure) a particle is no longer an entity. Second how do I make it spawn in a dragon when it is attacking, I sure do really need an AI for that?

  • Author
Just now, Ugdhar said:

How is this question different from your last thread ? Just curious.

 

I don't know, confusions, I tried to replicate an old mod that has a firebreathing mod yet EntityFX is now Particle and Particle is no longer an entity.

It is important in modding to learn how to help yourself. So in this case, it seems like you just have question about making particles generally. So have you looked at all the vanilla and open source mods that generate particles? Have you looked for any recent tutorials on particles?

 

Then for the dragon specifically generating the particles, have you looked at the vanilla dragon code to understand how it attacks and how the head position is tracked? Based on that can you use a forge hook like an attack event and your understanding of the dragon code to generate the particles?

 

When experienced modders answer questions on forums, even they often look things up. So best thing is to learn to look it up yourself? To do that, look at all the similar things you can think of and then put it together.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author
9 hours ago, jabelar said:

It is important in modding to learn how to help yourself. So in this case, it seems like you just have question about making particles generally. So have you looked at all the vanilla and open source mods that generate particles? Have you looked for any recent tutorials on particles?

 

Then for the dragon specifically generating the particles, have you looked at the vanilla dragon code to understand how it attacks and how the head position is tracked? Based on that can you use a forge hook like an attack event and your understanding of the dragon code to generate the particles?

 

When experienced modders answer questions on forums, even they often look things up. So best thing is to learn to look it up yourself? To do that, look at all the similar things you can think of and then put it together.

Ohhh, so there are loads of possibilities on programming that even experienced has something they dont know of, I figured it out via looking at 1.9 lingering effects, i kinda figured out how the hitbox works.

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