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Posted

Glass, like a stock glass block in Minecraft? Just follow the basic block tutorial on the Forge wiki and the actual BlockGlass.java, but there's nothing fancy really. The transparency of the block is due to the texture itself ( in comparison: the ice block uses blending and is a bit more difficult to implement ).

Posted

Glass, like a stock glass block in Minecraft? Just follow the basic block tutorial on the Forge wiki and the actual BlockGlass.java, but there's nothing fancy really. The transparency of the block is due to the texture itself ( in comparison: the ice block uses blending and is a bit more difficult to implement ).

Its not just a normal block

Posted

 

You change your constructor to receive four arguments instead of two, so no wonder you get the error.

 

Its not just a normal block

 

But the glass block is. You've asked for glass, you've got glass. What else do ya need then?

Posted

 

You change your constructor to receive four arguments instead of two, so no wonder you get the error.

 

Its not just a normal block

 

But the glass block is. You've asked for glass, you've got glass. What else do ya need then?

I mean glass block

Posted

Its not just a normal block

 

But the glass block is. You've asked for glass, you've got glass. What else do ya need then?

I mean glass block

 

:D Oh I don't know, then I suppose 90% of the blocks in game must not be normal to you. Fine then: a glass block is not normal. But I feel like I'm missing the point :)

Posted

Super calls the constructor for the base class.

 

If you have extended blockGlass then Super() MUST have the same number and type of parameters as the BlockGlass() function.

Posted

Super calls the constructor for the base class.

 

If you have extended blockGlass then Super() MUST have the same number and type of parameters as the BlockGlass() function.

can you please explain this to me

 

Posted

That's basically what I've explained.

 

This is standard code. It seems like you need to learn how to program first.

 

class foo
{
       foo(int par1, int par2)
       {
        }
};

class bar extends foo
{
        bar(float par1, int p1, int p2)
       {
              super(p1, p2);
       }
};

Posted

Super calls the constructor for the base class.

 

If you have extended blockGlass then Super() MUST have the same number and type of parameters as the BlockGlass() function.

can you please explain this to me

 

Sure:

 

http://thenewboston.org/list.php?cat=31

 

Watch number 17 about constructors and number 49 about inheritance.

Oh and while you're at it, you should watch them ALL to learn the basics you need <3

If you guys dont get it.. then well ya.. try harder...

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sodium-extra-fabric-0.6.0+mc1.21.1   [✔] sodiumextras-fabric-1.0.6-1.21.1   [✔] sodium-fabric-0.6.5+mc1.21.1   [✔] sodiumleafculling-fabric-1.0.0-1.21.1   [✔] sodiumoptionsapi-fabric-1.0.8-1.21.1   [✔] sodiumoptionsmodcompat-fabric-1.0.0-1.21.1   [✔] sodium-shadowy-path-blocks-fabric-4.0.0   [✔] stendhal-1.4.1-1.21   [✔] superflatworldnoslimes-1.21.1-3.4   [✔] swingthrough-1.0.5+1.21   [✔] titlefixer-1.0+1.21   [✔] tooltipfix-1.1.1-1.20   [✔] txnilib-fabric-1.0.21-1.21.1   [✔] UniLib-1.0.4+1.21.1-fabric   [✔] visuality-0.7.7+1.21   [✔] wakes-0.2.2-1.21   [✔] Xaeros_Minimap_24.7.1_Fabric_1.21   [✔] XaerosWorldMap_1.39.2_Fabric_1.21   [✔] YetAnotherConfigLib-3.6.2+1.21-fabric   [✔] yosbr-0.1.2 Params:   --username  --version 1.21.1 --gameDir C:/Users/reece/AppData/Roaming/PrismLauncher/instances/Cobblemon Official Modpack [Fabric]/minecraft --assetsDir C:/Users/reece/AppData/Roaming/PrismLauncher/assets --assetIndex 17 --uuid  --accessToken  --userType  --versionType release Window size: 854 x 480 Launcher: standard Failed to reconstruct Minecraft assets. Java Arguments: [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx5632m, -Duser.language=en] Minecraft process ID: 74920 Exception caught from launcher java.lang.ClassNotFoundException: net.fabricmc.loader.impl.launch.knot.KnotClient     at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)     at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)     at java.base/java.lang.ClassLoader.loadClass(Unknown Source)     at org.prismlauncher.utils.ReflectionUtils.findMainMethod(ReflectionUtils.java:88)     at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:104)     at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)     at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Exiting with ERROR Process exited with code 2. Log upload triggered at: 02 Jan 2025 22:41:36 -0800 Log uploaded to: https://mclo.gs/thSD0Is Clipboard copy at: 02 Jan 2025 22:41:43 -0800  
    • I solved this already, but basically I was getting java.io.EOFException while installing Forge. From the (scarce) other forum postings on this, I needed to either clear the temp directory or delete some folder in `.minecraft/libraries`.  The other forum posts were for Windows, so I have no idea what temp folder they mean exactly, I doubt it is `/tmp`.  If someone can clarify where the download cache is for the Forge installer on Linux, that would be really nice.   Solution: In terminal, `cd` to your `.minecraft` folder, likely this command is what you want: `cd ~/.minecraft`. Run `find -name '*1.20.1*'`, or replace 1.20.1 with the version you're installing.  This shows where the damaged files might be which cause this error. Very carefully, determine which folders are safe to delete with `rm -rf`.  The commands I ran were: rm -rf ./versions/1.20.1* rm -rf ./libraries/de/oceanlabs/mcp/mcp_config/1.20.1* rm -rf ./libraries/net/minecraftforge/fmlcore/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/forge/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/mclanguage/1.20.1-47.3.22 After this I reran the install and it worked fine.
    • Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();" While the rest of the elements work as intended, the blur effect either drastically impacts performance or doesn’t look smooth at all. I’ve tried implementing the classes from Github, but I can’t seem to achieve the desired results.   I’d greatly appreciate your guidance or tips! Thanks in advance for your help! (This is on the hud no opened gui or something)
    • Please read the FAQ, and post logs as directed in your own new post in the support forum.
    • Hello, i Play Modded Minecraft on the Version 1.20.1. About half of the time my Minecraft crashes while starting the Game with the following Crash log. Any help would be appreciated.    Crashlog: https://mclo.gs/nB6kdBb  
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