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Posted

That depends. What are you trying to do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You don't need capabilities for that. An event handler for the LivingHurtEvent will work just fine.

Capabilites are for data

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
7 hours ago, Draco18s said:

You don't need capabilities for that. An event handler for the LivingHurtEvent will work just fine.

Capabilites are for data

Correct.

 

8 hours ago, VeryBadAtJavaHalp said:

I was wanting to give the player capabilities if they were wearing a full set of armor.

Do a null check for the armorItemInSlot(...) in whatever slots you want and then compare it to an armor item to check for.

Done.

 

 

Edited by Differentiation

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