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Posted

Maybe it is considered as evil, but it worked like a charm. Currently I have something like dynamic subitems. I add dust for ingots who dont have one, to prevent something like 4 different copper dusts. This worked great I generated hashed from the dust anmes so they were on server and client the same, but I also sync them to prevent any issues, even colors worked. But in 1.13 there is no meta data, even so I think this is a great loose but we'll see. My question is is there someway to make something like this possible in 1.13, I know adding or removing items (dynamic) will srew up the ids, at least in 1.12. Is this also the fact in 1.13? And when does item registration happen ? Because after pre init/item registration the OreDict will have all needed values, is it possible to still add Item save?

 

Thanks for any ideas and responses.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted (edited)

So no answers mean either everybody is afraid of 1.13 or nobody knows what will change regarding items.

Edited by MCenderdragon

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted (edited)
38 minutes ago, MCenderdragon said:

So no answers mean eather,

Either. With an I.

Quote

everybody is afra

Afraid? I think this is supposed to be "afraid." With an I and a D.

Quote

of 1.13 or nobody knows what will change regarding items.

 

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 minute ago, Draco18s said:

Either. With an I.

Afraid? I think this is supposed to be "afraid." With an I and a D.

 

Thanks for correcting me :P

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted
11 minutes ago, MCenderdragon said:

Thanks for correcting me :P

I had to, I hadn't understood your post otherwise. ("Afra? what is afra supposed to be?")

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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