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Posted (edited)

When overriding vanilla blocks as explained here it seems like vanilla tool efficiency no longer works on the replacements. Somehow the overridden blocks inside the Set in ItemSpade's effectiveBlocks are null. Any idea what's going on / what I'm doing wrong?

Issue: pic from debug

Value in Class Blocks: debug

 

Block Class: pastebin

ModBlocks Class: pastebin

 

It seems when the set is first created that Blocks.GRASS is the vanilla block, yet that value is set from the overridden registry, right?

imgur

Edited by xFastAustin
Posted

You can use the standard harvesting mechanisms available to all mod blocks to set the harvest / tool efficiency values.

setHarvestLevel

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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