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Rotating a part of Entity Model around 2 separate Rotation Points.


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Posted

I was wondering if you can rotate a part of an entity model around 2 separate rotation points?  Say I have a box and I want to rotate it around (a, b, c) on the y-axis, but then need to rotate it around (x, y, z) on the x-axis.  It seems you can use box.setRotationPoint() and box.rotateAngleX/Y/Z but this will only work against the one point.

 

Ex. Minecraft Chest: The lid and latch both have the same rotation point so when they are rotated on the x-axis they rotate to the proper positions.  But say I wanted to rotate the latch on the y-axis first but at a point much closer to the latch so it's rotating "in place".

Posted

You're going to have to figure out the combined rotation yourself.

You may want to convert to Matrix4x4 and do matrix math, then convert back.

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Posted

Thank you for your quick response, but I haven't worked with matrices (for transformations) for a long time and rendering is my least favorite thing.  Any examples you could point me at?

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