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Rotating a part of Entity Model around 2 separate Rotation Points.


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I was wondering if you can rotate a part of an entity model around 2 separate rotation points?  Say I have a box and I want to rotate it around (a, b, c) on the y-axis, but then need to rotate it around (x, y, z) on the x-axis.  It seems you can use box.setRotationPoint() and box.rotateAngleX/Y/Z but this will only work against the one point.


Ex. Minecraft Chest: The lid and latch both have the same rotation point so when they are rotated on the x-axis they rotate to the proper positions.  But say I wanted to rotate the latch on the y-axis first but at a point much closer to the latch so it's rotating "in place".

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You're going to have to figure out the combined rotation yourself.

You may want to convert to Matrix4x4 and do matrix math, then convert back.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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