Jump to content

Recommended Posts

Posted (edited)

I'm trying to make a player die after a countdown if the players position is over the specified Y level in the nether. Everything works but there's one problem, the timer is going too fast (2 seconds per second instead of 1). Syncing with client for the title works, together with everything other except that timer. I store the timer in a capability together with a tick counter which I use to decrease the timer.

the code

I also noticed this weird thing when printing to the console, its launching twice and sometimes even four times on one side. The only thing I think is wrong to I'm not checking something else too but I don't know what that would be.

 

Spoiler

[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 222
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 222
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 222
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 223
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 224
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 224
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 224
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 225
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 226
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 227
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 228
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 228
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 228
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 229
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 230
[00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 231
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 232
[00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 232

 

 

Edited by Terrails
Posted

What is deathZone?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Its the player capability (stores the death counter in seconds and a tick counter with which I decrease the counter)

 

EDIT:

Also just tested it with a logger at the start which displays the side, phase and type

[09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: START, Type: PLAYER
[09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: START, Type: PLAYER
[09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: END, Type: PLAYER
[09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: END, Type: PLAYER
[09:11:41] [main/INFO] []: Side: CLIENT, Phase: START, Type: PLAYER
[09:11:41] [main/INFO] []: Side: CLIENT, Phase: START, Type: PLAYER
[09:11:41] [main/INFO] []: Side: CLIENT, Phase: END, Type: PLAYER
[09:11:41] [main/INFO] []: Side: CLIENT, Phase: END, Type: PLAYER

Looks like its launching twice on each phase, and also I moved the displayTitle inside the packet which I send to client so I don't need to sync the capability data.

updated code

 

EDIT-2:

I realized what I messed up. I registered the event bus twice for the same class so the event was launching twice

Edited by Terrails

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.