Posted February 7, 20187 yr I'm trying to make a player die after a countdown if the players position is over the specified Y level in the nether. Everything works but there's one problem, the timer is going too fast (2 seconds per second instead of 1). Syncing with client for the title works, together with everything other except that timer. I store the timer in a capability together with a tick counter which I use to decrease the timer. the code I also noticed this weird thing when printing to the console, its launching twice and sometimes even four times on one side. The only thing I think is wrong to I'm not checking something else too but I don't know what that would be. Spoiler [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 222 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 222 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 222 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 223 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 224 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 224 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 224 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 225 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 226 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 226 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 227 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 228 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 228 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 228 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 229 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 230 [00:37:06] [Server thread/INFO] []: Side: SERVER, Death Counter: 49, Tick: 231 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 232 [00:37:06] [main/INFO] []: Side: CLIENT, Death Counter: 49, Tick: 232 Edited February 15, 20187 yr by Terrails
February 8, 20187 yr What is deathZone? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 8, 20187 yr Author Its the player capability (stores the death counter in seconds and a tick counter with which I decrease the counter) EDIT: Also just tested it with a logger at the start which displays the side, phase and type [09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: START, Type: PLAYER [09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: START, Type: PLAYER [09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: END, Type: PLAYER [09:11:41] [Server thread/INFO] []: Side: SERVER, Phase: END, Type: PLAYER [09:11:41] [main/INFO] []: Side: CLIENT, Phase: START, Type: PLAYER [09:11:41] [main/INFO] []: Side: CLIENT, Phase: START, Type: PLAYER [09:11:41] [main/INFO] []: Side: CLIENT, Phase: END, Type: PLAYER [09:11:41] [main/INFO] []: Side: CLIENT, Phase: END, Type: PLAYER Looks like its launching twice on each phase, and also I moved the displayTitle inside the packet which I send to client so I don't need to sync the capability data. updated code EDIT-2: I realized what I messed up. I registered the event bus twice for the same class so the event was launching twice Edited February 15, 20187 yr by Terrails
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