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[1.12.2][solved] Block getMetaFromState for multiple properties


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Posted (edited)

I have two properties in my block, LEVEL and FACING. I need to store the meta in order to save the properties.

 

I have this code

public int getMetaFromState(IBlockState state)
    {
        return ((Integer)state.getValue(LEVEL)).intValue();
    }

which saves LEVEL property. 

 

I need a way to save FACING property too.

Edited by DonKresenko
solved
  • Like 1

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Posted (edited)

I found this in BlockEndPortalFrame, but I am not quite familiar with this

public int getMetaFromState(IBlockState state)
    {
        int i = 0;
        i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();

        if (((Boolean)state.getValue(EYE)).booleanValue())
        {
            i |= 4;
        }

        return i;
    }
Edited by DonKresenko

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Posted
7 minutes ago, diesieben07 said:

You can store up to 4 bits of data in metadata.

If you want to store more than one property, you need to encode the data into one 4 bit number. One example:

 

Two properties: Facing (0-3) and Active (true or false).Facing needs two bits (values 0b00, 0b01, 0b10 and 0b11), Active needs one bit (values 0b0 and 0b1). Now you need to shift one over so that they do not collide (pseudocode follows):


activeBit = active ? 0b1 : 0b0;
activeShifted = activeBit << 2; // activeShifted is now 0b100 or 0b000
facingBits = facing; // 0b00 - 0b11
combined = activeShifted | facingBits // e.g. 0b101 for facing 0b01 and active 0b1

 

The reverse then has to be done when reading from metadata and is left as an exercise to the reader.

Thank you for the information.

 

I have LEVEL property (0,6) that takes 3 bits and FACING (n, s, e, w) which takes 2 bits.

So I cannot do this cause I need 5 bits?

 

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Posted (edited)

I now decreased my property LEVEL to 2 bits (0-3)

 

I tried this code but it seems not to be working

public int getMetaFromState(IBlockState state)
    {
    	int lvl = ((Integer)state.getValue(LEVEL)).intValue();
    	lvl <<= 2;
    	int i = ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
    	// System.out.println(lvl+" | "+i+" = "+(lvl |= i));
    	lvl |= i;
    	
    	return lvl;
    }

What am I doing wrong?

Edited by DonKresenko

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Posted
3 minutes ago, diesieben07 said:

That looks right. How does your getStateFromMeta look?

That is getStateFromMeta method

 

I get this exception

Spoiler

java.lang.IllegalArgumentException: Cannot set property PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]} to 4 on block testmod:store_block, it is not an allowed value

 

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Posted (edited)

sorry I read getMetaFromState

 

public IBlockState getStateFromMeta(int meta)
    {
    	EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }
        
        return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta)).withProperty(FACING, enumfacing);
    }
Edited by DonKresenko

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Posted (edited)

Ok.

public IBlockState getStateFromMeta(int meta)
    {
    	int lvl = meta>>2;
    	int face = meta & 0b11;
        
    	EnumFacing enumfacing = EnumFacing.getFront(face);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }
        
        return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(lvl)).withProperty(FACING, enumfacing);
        
    }

This works for NORTH and SOUTH but not for the EAST and WEST

This is my problem now

 

(note that directional block is working, this is after reloading the world)

 

Edited by DonKresenko

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Posted

Alright I almost got it. The problem now is this

image

 

code:

public IBlockState getStateFromMeta(int meta)
    {
    	int lvl = meta>>2;
    	int face = meta & 0b11;
    	
    	EnumFacing enumfacing = EnumFacing.getHorizontal(face);
    	
    	if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }
    	
        return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(lvl)).withProperty(FACING, enumfacing);
        
    }

 

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Posted

Got it now :)

Thank you for your help

 

I removed this
 

if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

 

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Posted
2 hours ago, DonKresenko said:

.withProperty(LEVEL, Integer.valueOf(lvl))

You don't need to box here. withProperty(LEVEL, lvl) works just fine.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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} /** * Checks to see if this enderman should be attacking this player */ boolean isLookingAtMe(Player pPlayer) { ItemStack itemstack = pPlayer.getInventory().armor.get(3); if (net.minecraftforge.common.ForgeHooks.shouldSuppressEnderManAnger(this, pPlayer, itemstack)) { return false; } else { Vec3 vec3 = pPlayer.getViewVector(1.0F).normalize(); Vec3 vec31 = new Vec3(this.getX() - pPlayer.getX(), this.getEyeY() - pPlayer.getEyeY(), this.getZ() - pPlayer.getZ()); double d0 = vec31.length(); vec31 = vec31.normalize(); double d1 = vec3.dot(vec31); return d1 > 1.0D - 0.025D / d0 ? pPlayer.hasLineOfSight(this) : false; } } protected float getStandingEyeHeight(Pose pPose, EntityDimensions pSize) { return 2.55F; } /** * Called every tick so the entity can update its state as required. For example, zombies and skeletons use this to * react to sunlight and start to burn. */ public void aiStep() { if (this.level().isClientSide) { for(int i = 0; i < 2; ++i) { this.level().addParticle(ParticleTypes.PORTAL, this.getRandomX(0.5D), this.getRandomY() - 0.25D, this.getRandomZ(0.5D), (this.random.nextDouble() - 0.5D) * 2.0D, -this.random.nextDouble(), (this.random.nextDouble() - 0.5D) * 2.0D); } } this.jumping = false; if (!this.level().isClientSide) { this.updatePersistentAnger((ServerLevel)this.level(), true); } super.aiStep(); } public boolean isSensitiveToWater() { return true; } protected void customServerAiStep() { if (this.level().isDay() && this.tickCount >= this.targetChangeTime + 600) { float f = this.getLightLevelDependentMagicValue(); if (f > 0.5F && this.level().canSeeSky(this.blockPosition()) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { this.setTarget((LivingEntity)null); this.teleport(); } } super.customServerAiStep(); } /** * Teleport the enderman to a random nearby position */ protected boolean teleport() { if (!this.level().isClientSide() && this.isAlive()) { double d0 = this.getX() + (this.random.nextDouble() - 0.5D) * 64.0D; double d1 = this.getY() + (double)(this.random.nextInt(64) - 32); double d2 = this.getZ() + (this.random.nextDouble() - 0.5D) * 64.0D; return this.teleport(d0, d1, d2); } else { return false; } } /** * Teleport the enderman to another entity */ boolean teleportTowards(Entity pTarget) { Vec3 vec3 = new Vec3(this.getX() - pTarget.getX(), this.getY(0.5D) - pTarget.getEyeY(), this.getZ() - pTarget.getZ()); vec3 = vec3.normalize(); double d0 = 16.0D; double d1 = this.getX() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.x * 16.0D; double d2 = this.getY() + (double)(this.random.nextInt(16) - 8) - vec3.y * 16.0D; double d3 = this.getZ() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.z * 16.0D; return this.teleport(d1, d2, d3); } /** * Teleport the enderman */ private boolean teleport(double pX, double pY, double pZ) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(pX, pY, pZ); while(blockpos$mutableblockpos.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockpos$mutableblockpos).blocksMotion()) { blockpos$mutableblockpos.move(Direction.DOWN); } BlockState blockstate = this.level().getBlockState(blockpos$mutableblockpos); boolean flag = blockstate.blocksMotion(); boolean flag1 = blockstate.getFluidState().is(FluidTags.WATER); if (flag && !flag1) { net.minecraftforge.event.entity.EntityTeleportEvent.EnderEntity event = net.minecraftforge.event.ForgeEventFactory.onEnderTeleport(this, pX, pY, pZ); if (event.isCanceled()) return false; Vec3 vec3 = this.position(); boolean flag2 = this.randomTeleport(event.getTargetX(), event.getTargetY(), event.getTargetZ(), true); if (flag2) { this.level().gameEvent(GameEvent.TELEPORT, vec3, GameEvent.Context.of(this)); if (!this.isSilent()) { this.level().playSound((Player)null, this.xo, this.yo, this.zo, SoundEvents.ENDERMAN_TELEPORT, this.getSoundSource(), 1.0F, 1.0F); this.playSound(SoundEvents.ENDERMAN_TELEPORT, 1.0F, 1.0F); } } return flag2; } else { return false; } } protected SoundEvent getAmbientSound() { return this.isCreepy() ? SoundEvents.ENDERMAN_SCREAM : SoundEvents.ENDERMAN_AMBIENT; } protected SoundEvent getHurtSound(DamageSource pDamageSource) { return SoundEvents.ENDERMAN_HURT; } protected SoundEvent getDeathSound() { return SoundEvents.ENDERMAN_DEATH; } protected void dropCustomDeathLoot(DamageSource pSource, int pLooting, boolean pRecentlyHit) { super.dropCustomDeathLoot(pSource, pLooting, pRecentlyHit); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { ItemStack itemstack = new ItemStack(Items.DIAMOND_AXE); itemstack.enchant(Enchantments.SILK_TOUCH, 1); LootParams.Builder lootparams$builder = (new LootParams.Builder((ServerLevel)this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, itemstack).withOptionalParameter(LootContextParams.THIS_ENTITY, this); for(ItemStack itemstack1 : blockstate.getDrops(lootparams$builder)) { this.spawnAtLocation(itemstack1); } } } public void setCarriedBlock(@Nullable BlockState pState) { this.entityData.set(DATA_CARRY_STATE, Optional.ofNullable(pState)); } @Nullable public BlockState getCarriedBlock() { return this.entityData.get(DATA_CARRY_STATE).orElse((BlockState)null); } /** * Called when the entity is attacked. */ public boolean hurt(DamageSource pSource, float pAmount) { if (this.isInvulnerableTo(pSource)) { return false; } else { boolean flag = pSource.getDirectEntity() instanceof ThrownPotion; if (!pSource.is(DamageTypeTags.IS_PROJECTILE) && !flag) { boolean flag2 = super.hurt(pSource, pAmount); if (!this.level().isClientSide() && !(pSource.getEntity() instanceof LivingEntity) && this.random.nextInt(10) != 0) { this.teleport(); } return flag2; } else { boolean flag1 = flag && this.hurtWithCleanWater(pSource, (ThrownPotion)pSource.getDirectEntity(), pAmount); for(int i = 0; i < 64; ++i) { if (this.teleport()) { return true; } } return flag1; } } } private boolean hurtWithCleanWater(DamageSource pSource, ThrownPotion pPotion, float pAmount) { ItemStack itemstack = pPotion.getItem(); Potion potion = PotionUtils.getPotion(itemstack); List<MobEffectInstance> list = PotionUtils.getMobEffects(itemstack); boolean flag = potion == Potions.WATER && list.isEmpty(); return flag ? super.hurt(pSource, pAmount) : false; } public boolean isCreepy() { return this.entityData.get(DATA_CREEPY); } public boolean hasBeenStaredAt() { return this.entityData.get(DATA_STARED_AT); } public void setBeingStaredAt() { this.entityData.set(DATA_STARED_AT, true); } public boolean requiresCustomPersistence() { return super.requiresCustomPersistence() || this.getCarriedBlock() != null; } static class EndermanFreezeWhenLookedAt extends Goal { private final EnderMan enderman; @Nullable private LivingEntity target; public EndermanFreezeWhenLookedAt(EnderMan pEnderman) { this.enderman = pEnderman; this.setFlags(EnumSet.of(Goal.Flag.JUMP, Goal.Flag.MOVE)); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.target = this.enderman.getTarget(); if (!(this.target instanceof Player)) { return false; } else { double d0 = this.target.distanceToSqr(this.enderman); return d0 > 256.0D ? false : this.enderman.isLookingAtMe((Player)this.target); } } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.enderman.getNavigation().stop(); } /** * Keep ticking a continuous task that has already been started */ public void tick() { this.enderman.getLookControl().setLookAt(this.target.getX(), this.target.getEyeY(), this.target.getZ()); } } static class EndermanLeaveBlockGoal extends Goal { private final EnderMan enderman; public EndermanLeaveBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() == null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(2000)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 1.0D + randomsource.nextDouble() * 2.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 2.0D); int k = Mth.floor(this.enderman.getZ() - 1.0D + randomsource.nextDouble() * 2.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); BlockPos blockpos1 = blockpos.below(); BlockState blockstate1 = level.getBlockState(blockpos1); BlockState blockstate2 = this.enderman.getCarriedBlock(); if (blockstate2 != null) { blockstate2 = Block.updateFromNeighbourShapes(blockstate2, this.enderman.level(), blockpos); if (this.canPlaceBlock(level, blockpos, blockstate2, blockstate, blockstate1, blockpos1) && !net.minecraftforge.event.ForgeEventFactory.onBlockPlace(enderman, net.minecraftforge.common.util.BlockSnapshot.create(level.dimension(), level, blockpos1), net.minecraft.core.Direction.UP)) { level.setBlock(blockpos, blockstate2, 3); level.gameEvent(GameEvent.BLOCK_PLACE, blockpos, GameEvent.Context.of(this.enderman, blockstate2)); this.enderman.setCarriedBlock((BlockState)null); } } } private boolean canPlaceBlock(Level pLevel, BlockPos pDestinationPos, BlockState pCarriedState, BlockState pDestinationState, BlockState pBelowDestinationState, BlockPos pBelowDestinationPos) { return pDestinationState.isAir() && !pBelowDestinationState.isAir() && !pBelowDestinationState.is(Blocks.BEDROCK) && !pBelowDestinationState.is(net.minecraftforge.common.Tags.Blocks.ENDERMAN_PLACE_ON_BLACKLIST) && pBelowDestinationState.isCollisionShapeFullBlock(pLevel, pBelowDestinationPos) && pCarriedState.canSurvive(pLevel, pDestinationPos) && pLevel.getEntities(this.enderman, AABB.unitCubeFromLowerCorner(Vec3.atLowerCornerOf(pDestinationPos))).isEmpty(); } } static class EndermanLookForPlayerGoal extends NearestAttackableTargetGoal<Player> { private final EnderMan enderman; /** The player */ @Nullable private Player pendingTarget; private int aggroTime; private int teleportTime; private final TargetingConditions startAggroTargetConditions; private final TargetingConditions continueAggroTargetConditions = TargetingConditions.forCombat().ignoreLineOfSight(); private final Predicate<LivingEntity> isAngerInducing; public EndermanLookForPlayerGoal(EnderMan pEnderman, @Nullable Predicate<LivingEntity> pSelectionPredicate) { super(pEnderman, Player.class, 10, false, false, pSelectionPredicate); this.enderman = pEnderman; this.isAngerInducing = (p_269940_) -> { return (pEnderman.isLookingAtMe((Player)p_269940_) || pEnderman.isAngryAt(p_269940_)) && !pEnderman.hasIndirectPassenger(p_269940_); }; this.startAggroTargetConditions = TargetingConditions.forCombat().range(this.getFollowDistance()).selector(this.isAngerInducing); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.pendingTarget = this.enderman.level().getNearestPlayer(this.startAggroTargetConditions, this.enderman); return this.pendingTarget != null; } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.aggroTime = this.adjustedTickDelay(5); this.teleportTime = 0; this.enderman.setBeingStaredAt(); } /** * Reset the task's internal state. Called when this task is interrupted by another one */ public void stop() { this.pendingTarget = null; super.stop(); } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean canContinueToUse() { if (this.pendingTarget != null) { if (!this.isAngerInducing.test(this.pendingTarget)) { return false; } else { this.enderman.lookAt(this.pendingTarget, 10.0F, 10.0F); return true; } } else { if (this.target != null) { if (this.enderman.hasIndirectPassenger(this.target)) { return false; } if (this.continueAggroTargetConditions.test(this.enderman, this.target)) { return true; } } return super.canContinueToUse(); } } /** * Keep ticking a continuous task that has already been started */ public void tick() { if (this.enderman.getTarget() == null) { super.setTarget((LivingEntity)null); } if (this.pendingTarget != null) { if (--this.aggroTime <= 0) { this.target = this.pendingTarget; this.pendingTarget = null; super.start(); } } else { if (this.target != null && !this.enderman.isPassenger()) { if (this.enderman.isLookingAtMe((Player)this.target)) { if (this.target.distanceToSqr(this.enderman) < 16.0D) { this.enderman.teleport(); } this.teleportTime = 0; } else if (this.target.distanceToSqr(this.enderman) > 256.0D && this.teleportTime++ >= this.adjustedTickDelay(30) && this.enderman.teleportTowards(this.target)) { this.teleportTime = 0; } } super.tick(); } } } static class EndermanTakeBlockGoal extends Goal { private final EnderMan enderman; public EndermanTakeBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() != null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(20)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 2.0D + randomsource.nextDouble() * 4.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 3.0D); int k = Mth.floor(this.enderman.getZ() - 2.0D + randomsource.nextDouble() * 4.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); Vec3 vec3 = new Vec3((double)this.enderman.getBlockX() + 0.5D, (double)j + 0.5D, (double)this.enderman.getBlockZ() + 0.5D); Vec3 vec31 = new Vec3((double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D); BlockHitResult blockhitresult = level.clip(new ClipContext(vec3, vec31, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman)); boolean flag = blockhitresult.getBlockPos().equals(blockpos); if (blockstate.is(BlockTags.ENDERMAN_HOLDABLE) && flag) { level.removeBlock(blockpos, false); level.gameEvent(GameEvent.BLOCK_DESTROY, blockpos, GameEvent.Context.of(this.enderman, blockstate)); this.enderman.setCarriedBlock(blockstate.getBlock().defaultBlockState()); } } } }  
    • https://spark.lucko.me/uBsACZjZ1t heres the spark profiler!
    • My server crashes out of the blue, it doesnt matter how many people are online or what we are doing, it just "happens". Generally the server doesnt get any lag but sometimes it does when were exploring and stuff like that, i used spark to figure that one out. i changed the max tick time to -1 to see if that works but it doesnt seem to have fixed anything. Here I'll leave you the crashreport and log. https://paste.ee/p/GJTbh
    • Ah, the same issue occurred. https://pastebin.com/TW7LddVM
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