Posted February 15, 20187 yr I know the preferred way of creating models is in the json format, but I've just joined a team that have created a boatload of models in the java format and I'd hate to have to ask them to re-create them all. I am not familiar with this at all though, and don't really know where to start. Any tips?
February 15, 20187 yr Author After some digging I came up with a solution. First of all I created a render class for the mob. Then I created a ModelManager and proceeded to call registerModels from preInit in my client proxy. And now he shows up in game perfectly!
February 15, 20187 yr Mobs are still "Java" format. That hasn't changed yet. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 15, 20187 yr Author Could've sworn they were also ported to the json format. I must remember incorrectly though.
February 15, 20187 yr Nope, only blocks and items. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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