Posted February 20, 20187 yr So I am following ShadowFacts Modding tutorial for crops and I am copying word for word and I and encountering a problem where I cant get my cornSeed's to register and be added to the game. Ill paste the code of what I have below. I have attempted this 4 times starting new each time and every time I encounter the exact same thing. ItemCornSeed package com.shadowavana.egypt.items; import com.shadowavana.egypt.Main; import com.shadowavana.egypt.init.ModBlocks; import com.shadowavana.egypt.init.ModItems; import com.shadowavana.egypt.util.ItemModelProvider; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemSeeds; public class ItemCornSeed extends ItemSeeds implements ItemModelProvider { public ItemCornSeed() { super(ModBlocks.cropCorn, Blocks.FARMLAND); setUnlocalizedName("corn_seed"); setRegistryName("corn_seed"); } public void registerItemModel(Item item) { Main.proxy.registerItemRenderer(item, 0, "corn_seed"); } } ModItems public static final Item corn = new ItemBase("corn").setCreativeTab(Main.tabAncientFood); public static ItemCornSeed cornSeed = new ItemCornSeed(); public static void register(IForgeRegistry<Item> registry) { registry.registerAll( // ... corn ); } public static void registerModels() { // ... corn.registerItems(); } BlockCornCrop public class BlockCropCorn extends BlockCrops { public BlockCropCorn() { setUnlocalizedName("crop_corn"); setRegistryName("crop_corn"); } @Override protected Item getSeed() { return ModItems.cornSeed; } @Override protected Item getCrop() { return ModItems.corn; } } ModBlocks public static BlockCropCorn cropCorn = new BlockCropCorn(); @SubscribeEvent public static void register(IForgeRegistry<Block> registry) { registry.registerAll( // ... cropCorn ); Any help is greatly appreciated, If I need to post anything else that I missed I will.
February 20, 20187 yr 5 hours ago, ShadowAvana said: registry.registerAll( // ... corn ); You do not appear to be registering your seed at all. Additionally: Problematic Code #10 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 21, 20187 yr Author When I use this like (below) the item loads up fine just as a normal item public static final Item corn_seed = new ItemBase("corn_seed").setCreativeTab(Main.tabAncientFood); and yet the moment I change it to this and refer it to ItemCornSeed the seeds get removed from the game and cant be found public static final Item corn_seed = new ItemCornSeed("corn_seed").setCreativeTab(Main.tabAncientFood);
February 21, 20187 yr Yes, because: super(ModBlocks.cropCorn, Blocks.FARMLAND); Your item has a reference to your block and your block has not initialized yet, so this field is null. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 22, 20187 yr Use the registry events. In the Register<Block> event, create your blocks. In the Register<Item> event, create your items. Magically, everything will work, because the Block event fires first. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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