Jump to content

Recommended Posts

Posted

I have an item that has a single slot inside for putting armor in. In SSP when you add the armor inside it sometimes loses its contents randomly, while in SMP it loses its contents every time the item is moved or put on and I have no idea why.

 

Code

 

Is there something I don't have that prevents the contents from randomly disappearing?

Posted

ok, this is just awful code, right here:

https://github.com/Lance5057/Tinkers-Defense/blob/master/src/main/java/lance5057/tDefense/TinkersDefense.java#L60

I shouldn't even have to explain why.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
public void init(FMLInitializationEvent e) {
	NetworkRegistry.INSTANCE.registerGuiHandler(this, proxy);
	...

I changed it to reflect a tutorial but the item still doesn't always save it's contents.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.