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Custom enchantment behaviour.


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If I want to create an enchantment that will make the player change dirt to grass when he has it on his shoes, where should I write that behaviour? Right now I check in the LivingUpdateEvent if the entity has the enchantment, but it feels strange to do it there.

Is that the best way or should I do it another way?


public class ModEnchantments {

	public static final Enchantment GRASSNESS = new EnchantmentGrassness();

	public static void registerEnchantments(Register<Enchantment> event) {
	public static void growGrassness(LivingUpdateEvent event) {			
		int level = EnchantmentHelper.getMaxEnchantmentLevel(GRASSNESS, event.getEntityLiving());
		if(level>0) {
			World w = event.getEntity().world;
			if(!w.isRemote) {
				int r = level+1;
				BlockPos pos = event.getEntity().getPosition();
				for(int x = -r; x <= r; x++) {
					for(int z = -r; z <= r; z++) {
						BlockPos blockpos = pos.add(x,-1,z);
						if(blockpos.distanceSq(pos.getX(), pos.getY(), pos.getZ())>r*r) {
						IBlockState iblockstate = w.getBlockState(blockpos);
						if (iblockstate.getBlock() == Blocks.DIRT && iblockstate.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && w.getLightFromNeighbors(blockpos.up()) >= 4)
                            w.setBlockState(blockpos, Blocks.GRASS.getDefaultState());


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23 hours ago, suppergerrie2 said:

int level = EnchantmentHelper.getMaxEnchantmentLevel(GRASSNESS, event.getEntityLiving());

I'd get the boots equipment stack directly, rather than asking for the "best version in all of the player's gear"

But that's just me.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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