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Posted

How is it recommended to make "in world" crafting recipes using the JSON system?

 

I am trying to make recipes for crafting items when an anvil lands on an item, but I am running into a problem when my IRecipe wants to check against an InventoryCrafting instance to see if the recipe is valid.

Posted
12 minutes ago, Selim_042 said:

"in world" crafting recipes

Wot is this even supposed to mean?

12 minutes ago, Selim_042 said:

I am trying to make recipes for crafting items when an anvil lands on an item

You need to write your own recipe system. The IRecipe system is specifically for the crafting table.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
Just now, Draco18s said:

You need to write your own recipe system. The IRecipe system is specifically for the crafting table.

 

Okay.  Is there a way to hook into the JSON loading system for custom, non-crafting table based, recipes?

Posted
4 hours ago, Selim_042 said:

Okay.  Is there a way to hook into the JSON loading system for custom, non-crafting table based, recipes?

 

You can use CraftingHelper.findFiles to iterate through files in a specific path for a mod and process each one in some way.

 

Forge uses it to load recipes in CraftingHelper.loadRecipes(ModContainer) and advancements in ForgeHooks.loadAdvancements(Map<ResourceLocation, Advancement.Builder>, ModContainer).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
1 minute ago, Choonster said:

 

You can use CraftingHelper.findFiles to iterate through files in a specific path for a mod and process each one in some way.

 

Okay, thank you much!

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