Friend2Creepers Posted March 3, 2018 Share Posted March 3, 2018 First of all, yes i still mod in 1.11.2 Second of all, I have been trying to create an item that does lots of damage when you right click, though my code says [see title.] Here is my code: package slagle.adventuremod.item; import slagle.adventuremod.BaseMod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.init.SoundEvents; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.world.World; //advmod public class ItemAssassinsKnife extends ItemSword { public final static String name="knife"; public ItemAssassinsKnife() { super(ItemMod.PhaKni); this.setUnlocalizedName(BaseMod.MODID+"_"+name); this.setCreativeTab(CreativeTabs.COMBAT); // TODO Auto-generated constructor stub } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { if (!worldIn.isRemote){ EntityArrow entitySwipe=new EntityArrow(worldIn,playerIn); entitySwipe.setAim(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.0F, 0.0F); worldIn.spawnEntity(entitySwipe); } return new ActionResult(EnumActionResult.SUCCESS, playerIn.getHeldItem(handIn)); // TODO make it do damage } } Quote Link to comment Share on other sites More sharing options...
Draco18s Posted March 3, 2018 Share Posted March 3, 2018 You can't instantiate abstract classes: public abstract class EntityArrow You need to create a new EntityTippedArrow and give it no special effects. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
Friend2Creepers Posted March 3, 2018 Author Share Posted March 3, 2018 thanks Quote Link to comment Share on other sites More sharing options...
Friend2Creepers Posted March 3, 2018 Author Share Posted March 3, 2018 Would there be a way to almost immediatley have it setDead through the item code? Quote Link to comment Share on other sites More sharing options...
Draco18s Posted March 3, 2018 Share Posted March 3, 2018 Call setDead on it before your function ends? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
Friend2Creepers Posted March 4, 2018 Author Share Posted March 4, 2018 thank you Quote Link to comment Share on other sites More sharing options...
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