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[1.12.2] [Solved] Applying enchantment effects when player wear it


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So I created an enchantment that I want to have the ability for the player to fly, however I do not know how to check if the player is wearing boots with the enchantment, thus allowing them to fly.


Would I have to create a separate event in which its constantly checking if the player is wearing boots? Or is there one within enchantments I could use?


I have the code for the enchantment here:


package com.unassigned.customenchants.enchantments;

import java.util.List;
import java.util.Set;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnumEnchantmentType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class EnchantmentFeatherWalking extends Enchantment {

    public EnchantmentFeatherWalking() {
        super(Rarity.VERY_RARE, EnumEnchantmentType.ARMOR_FEET, new EntityEquipmentSlot[] {EntityEquipmentSlot.FEET});        
    public int getMinEnchantability(int enchantmentLevel)
        return 20;
    public int getMaxLevel()
        return 1;

And the event handler here:



package com.unassigned.customenchants.util.handler;

import java.util.ArrayList;
import java.util.List;

import com.unassigned.customenchants.enchantments.EnchantmentFeatherWalking;

import net.minecraft.enchantment.Enchantment;
import net.minecraftforge.event.RegistryEvent.Register;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class EnchantmentHandler {

    public static final List<Enchantment> ENCHANTMENTS = new ArrayList<Enchantment>();

    public static final Enchantment FEATHER_WALKING = addEnchantment(new EnchantmentFeatherWalking(), "featherWalking");

    private static Enchantment addEnchantment(Enchantment enchantment, String name) {
        return enchantment.setRegistryName(name).setName(name);
    public static void registerEnchantments(Register<Enchantment> event) {
        for(Enchantment enchantment: ENCHANTMENTS)



Edited by Lambda

Relatively new to modding.

Currently developing:


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You need to register an event handler for PlayerTickEvent, check the player's equipment (you get the player through the event object) and if they have boots, get the enchantment power for your enchantment from the boot stack (there's an EnchantmentHelper function for this) and if its > 0, allow flight.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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